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Noctumus

Member Since 29 Apr 2012
Offline Last Active Apr 24 2014 12:26 AM

#5116898 Need some opinions about how a finished game would look like

Posted by Noctumus on 14 December 2013 - 12:07 PM

Nice game :)

 

Next challenge: Add an AI player!




#5109376 Visual artifact, advice would be appreciated (beginner, D3D9)

Posted by Noctumus on 15 November 2013 - 01:43 AM

After reading this article by Microsoft about timing in games in which they encourage always clamping the delta values (and even imply they could potentially be negative due to bugs) when using QueryPerformanceCounter I decided I could have ruled out this function returning erroneous values a bit too early. And indeed I had. This function was exactly what was causing the glitches and although I had tried capping the delta values earlier I can only assume I must have done something wrong because now it's running flawlessly! I even made a festive screensaver to celebrate:

 

screensaver.png

 

Thanks for all your feedback and suggestions smile.png

 

PS: Jason, I did run the program in release mode and if it's still of any interest here are the specs for my computer:

 

Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
Processor: Intel Core i5-3570K CPU @ 3.4 GHz
Motherboard: ASUS Maximus V GENE
Memory: Kingston HyperX Predator DDR3 4x4 GB
DirectX version: 11.0
Direct3D API version: 11
Direct3D feature level: 11_0
GPU processor: GeForce GTX 560 Ti:
  • Driver version: 331.65 (November 7 2013)
  • CUDA Cores: 384
  • Core clock: 822 MHz
  • Shader clock: 1645 MHz
  • Memory data rate: 4008 MHz
  • Memory interface: 256-bit
  • Memory bandwidth: 128.26 GB/s
  • Total available graphics memory: 4095 MB
  • Dedicated video memory: 2048 MB GDDR5
  • System video memory: 0 MB
  • Shared system memory: 2047 MB
  • Video BIOS version: 70.24.21.00.60
  • IRQ: 16
  • Bus: PCI Express x16 Gen2



#5107099 PUTT People's Choice Award and Comments

Posted by Noctumus on 05 November 2013 - 12:46 AM

I am going to repackage it completely, but if you've already cloned from github, placing main.exe inside the StickBall folder ought to make it work.

It does! Cool game smile.png


#5106611 PUTT Updates and Finals Thread

Posted by Noctumus on 03 November 2013 - 12:22 AM

I am interested to know what kinds of programming languages and development libraries different people are using.

Mine is written in C++ and uses BASS for playing mp3 files.
 

Before and After of Highway Pong. It's nice to be able to compare the two versions and see the differences.

If you wanna see a couple of early versions of my own game:

https://dl.dropboxusercontent.com/u/11147293/putt/putt_day_12.zip (day 12, click left mouse button to close the program)
https://dl.dropboxusercontent.com/u/11147293/putt/putt_day_18.zip (day 18, click any key to close the program)
 

Noctumus: Really good overall.

Thanks! smile.png


#5106086 PUTT Updates and Finals Thread

Posted by Noctumus on 31 October 2013 - 05:14 PM

It looks like Noctumus and his little team are off to ...

 

*shades on*

 

PONG Kong! YYYYEEEEAAAAAAHHHHHH! biggrin.png

 

https://dl.dropboxusercontent.com/u/11147293/putt/putt.zip [10.9 MB, Win7 (and XP I think)]




#5105874 PUTT Updates and Finals Thread

Posted by Noctumus on 31 October 2013 - 12:32 AM

Just to be clear: "12:00AM UTC November 1, 2013" means "00:00 UTC November 1, 2013" in 24 hour time right? (as in 17 hours and 28 minutes from now)




#5104407 PUTT Updates and Finals Thread

Posted by Noctumus on 25 October 2013 - 11:50 AM

One of my friends offered to help out with the graphics, but she doesn't have a GDNet account. Would it be ok if I just include her in the credits?




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