I watched the movie In Time last night and I was greatly impressed by the world and the main conflict, though I thought the movie as a movie was kind of cheesy. But then I thought: "What a cool idea for a game!" Hopefully you've seen it, but just in case you haven't, here's a quick summary of the main conflict.
**Small spoiler alert**
The idea is that everyone is born with a green timer on their wrist that currently has one year on it. They age until they are 25 and then the timer starts counting down, idicating how much time they have to live. Because they only have a year, they can earn time like we earn money, and in fact, time is their currency. Their jobs pay them in time, and they can transfer it between each other by interlocking their wrists. They have no limit to the amount of time they can accumulate, so they can actually live forever if they have enough time. The main conflict is that the rich can live forever and the poor die young.
I just think this idea is really cool, and could be implemented well in a game! I personally was thinking something of a third person rpg, but can see it being part of a Mirror's Edge style world, or maybe even Deus Ex. The timer would always be on the screen and the player would have to keep accumulating time by various means which he or she would then spend on items, finishing mission, etc. I could see this idea implemented in a lot of different ways, and I'm wondering if anyone else thinks the same!