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Aroidzap

Member Since 30 Apr 2012
Offline Last Active Dec 18 2014 03:44 PM

Posts I've Made

In Topic: C++ how to avoid calling destructor

29 January 2013 - 01:01 PM

I think I will try to solve my problem another way... I don't want to make it messy. But thanks for help ;)


In Topic: C++ how to avoid calling destructor

29 January 2013 - 12:51 PM

ok... so... is it possible to push_back pointer to "temp" (create temp using some_class *temp = new some_class;) in array?

In Topic: Loading Texture (SDL surface to OpenGL)

28 January 2013 - 01:34 PM

Well...I've found that problem... I'm using GLEW... and I've forgotten to call glewInit(); rolleyes.gif


In Topic: Loading Texture (SDL surface to OpenGL)

27 January 2013 - 02:25 AM

Will glTexImage2D work right for mipmapping? And one more thing... I just don't get, why this code works in one my app and in another not :/


In Topic: Mipmaps

19 January 2013 - 03:35 AM

ok thanks ;)


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