I don't actually require help doing this (as I am not developing something like this), but I am interested in what the process would be, the theories, etc of creating a 2d modifiable/destructible terrain in much the same vein as the Worms series of games.
Through some quick Google searching, I'm hearing the term "Voxels" being thrown around a lot, and seems to be something a lot of older games used to achieve this effect, including little known titles like Vangers.
What exactly is a Voxel, how are they made, and how are they used?
RedactedProfileMember Since 30 Apr 2012
Offline Last Active Jul 12 2014 04:28 PM
Web Developer for @fortinet
Indie Game Developer in my Free time
Former Web Developer for EA Sports
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