Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 30 Apr 2012
Offline Last Active Jul 12 2014 04:28 PM

Topics I've Started

Worms style Destructive Terrain

30 April 2012 - 12:20 PM

I don't actually require help doing this (as I am not developing something like this), but I am interested in what the process would be, the theories, etc of creating a 2d modifiable/destructible terrain in much the same vein as the Worms series of games.

Through some quick Google searching, I'm hearing the term "Voxels" being thrown around a lot, and seems to be something a lot of older games used to achieve this effect, including little known titles like Vangers.

What exactly is a Voxel, how are they made, and how are they used?