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Member Since 01 May 2012
Offline Last Active May 30 2013 01:11 AM

Posts I've Made

In Topic: C# array question

09 April 2013 - 01:34 AM

Hey burnt_casadilla, 


Just a few things:


You shouldn't need alienCount or alienPos. Rather, you'll want to have a List<Alien> that stores its Position, so that it can Draw itself with only spriteBatch passed in as a parameter.


The reason for the error, is that you're actually calling Vector2.Add (which adds together 2 Vector2), since you're referring to the item in the List itself by specifying the index.

In Topic: Removing NPC economy.

07 January 2013 - 09:09 PM

I think it'd actually make the game really involving for the the first wave of players, since you'd really be making a great deal of difference with your actions.


However, as you've stated, most players will simply create alts for this purpose; perhaps if there was gradual diminishing returns on profession effectiveness vs. profession level, instead of a hard-cap, that could be discouraged.


Regarding factional warfare, the issue with that is the snowball effect; once a faction secures a high quality resource for any amount of time, it'll will become more and more difficult for anyone to kick them out, due to their superior equipment. This may even reach a stage where the other two/ten/fifty factions working together are unable to defeat that one faction, unless of course there was some sort of betrayal, or lack of scaling against player numbers.

In Topic: Absolute Beginner: How and Where to get these libraries? And other "?...

06 September 2012 - 12:01 AM

Yes - absolutely, which is often why we suggest C#/Python/Java as the usual language for beginners, since it's far more important to learn programming before learning the intricacies of each language.

In Topic: Absolute Beginner: How and Where to get these libraries? And other "?...

05 September 2012 - 09:29 PM

C# is an excellent language. It would be nice to one day move onto C++ yes (although you should have console.h included with code blocks) but with the mono platform's popularity rising and the huge list of external .net libraries available I think we're approaching the point where you could launch a career in C# and never have to touch C++ (It is an aim for me to one day learn C anyway and then maybe C++).

Hmm, saying you'd like to move onto C++ is similar to a tradesman saying he's moving on from bandsaws into circular saws.

Programming languages are things you add onto your toolbelt, there is little to no "progression" between languages in the traditional sense.

In Topic: Game Development

23 August 2012 - 11:03 AM

What do you want to know about writing a Games Design Document?

There's plenty of free articles regarding that on the web, as well as things like the Doom Bible.