Question is in the title.
I've been programming in C/C++/Java for my classes in computer science for a few years now but haven't done anything substantial.
I've been skimming over OpenGL stuff and found it hard to start and realize there's MANY outdated tutorials/books available that may not necessarily apply to the latest version of OpenGL.
My question is -- should I seek out guides/tutorials/documents that talk only about the latest OpenGL or should I simply learn any version that I feel comfortable learning with?
SalsaRojaMember Since 02 May 2012
Offline Last Active May 02 2012 08:13 PM
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