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Member Since 04 May 2012
Offline Last Active Aug 01 2012 01:07 PM

Posts I've Made

In Topic: My first year in game programming

02 June 2012 - 10:56 PM


AI is interesting to apply to http://tophatsudoku....Botchee4x4.html a baby botchee that I coded in VB.

A fun exercise that has helped with Xtreme edition of which a teaser image is attached. Multi-player game program is a whole nother level that goes beyond my scant programming skill when it comes to web servers and such. It's still got aways to go but you can see/read static drafts of dynamic php pages at botcheecafe.org/Botchee.htm and the game is mostly functional.

Soon the drafts will guide revisions to the main site which is linked from said url.

9x9 is the granddaddy game of botchee that can accommodate as many as nine players. Understanding symmetry will aid those that attempt to learn a winning strategy.

Thanks for posting!

In Topic: Aspiring Graphic Designer. Free Logos

07 May 2012 - 02:05 PM

I made meself on a simple 2D CAD program and did a cut n paste for my attached buddy Mr. Grid Bot. (we're both in sad shape)

See botchee.com and tophatsudoku.com/botchee for context (trying to fix it up).

Have your tried xaml as part of Visual Studio? it's a free download from Microsoft.

Trying to figure out how to twist rectangles for Xtreme gameboard.

In Topic: Game genres, what do you want to develop?

07 May 2012 - 06:55 AM

Well, if you are thinking of something like two or more people playing scrabble or a CCG over a network, yes I'd consider that a browser-based game. If you are thinking of a single-player board, card, or dice game I'd collectively term those solitaires. Technically I guess they are turn-based strategy games, or some are more on the physics sim side, for example I know my friend's father is particularly fond of solitaire pool (billiards) games, and pinball would go in the same category. I didn't include them in the survey because typically these kinds of games are developed as physical board/card/dice games and only then ported to a computer format. Boardgamegeek is a great community for discussing this sort of design, if you're not already familiar with it. Not to exclude them or anything, they do fit in under gamedev's umbrella, just saying that if you don't find enough discussion of them here try there too.

Keen observations all ... Planning an initial run of about 500 boxed sets this year or next, At this point the website will be limited to robot play or between people using a common device. Going to hash out VB for Visual Studio but hire some help with xaml. Today I posted in another thread about Holey Hanna, which is a space type game where the planets get holes shot through them like swiss cheese and modeled on real world gravity. Think I'll start a new thread about how the happy people of Hanna are ruthlessly attacked by Jumpy Joe Schmo and his evil minions from the planets Holey Moley, Schmoley and Guacamole. Posted Image

In Topic: Need Game Ideas for the Summer (preferably bad ideas...)

07 May 2012 - 04:31 AM

A game where you need to move the phone around a lot to make sure the player will seem like a total idiot if playing in public.

Holey Hanna is a possible name for a game that I thought of awhile back. Holey Hanna is a planet full of holes like swiss cheese. The interesting part is interacting with the gravity of such a world. For instance many people probably don't realize that there would be zero gravity at the center of a density consistent spherical planet. Tilting the phone could be your flight controls, but much of your acceleration is achieved by how well you navigate the gravitational field. A small solar system like ours where the planets are shot full of holes would really make for an interesting yet educational game. Anyone familiar with an existing game like this?

A deposit of Plutonium, Gold or Lead would produce a large gravitational effect. Gravity is how real astronauts slingshot their spaceships to the moon and back. Tunnels through a planet would cause a natural oscillation like swinging on a swingset, so timing your rocket bursts (or gun fire = laws of momentum) would be key to saving fuel, etc. Lazers could cut holes with less impact on ones momentum. My programming experience is limited to scripting languages. Is there a good game engine that models gravity?

In Topic: Game genres, what do you want to develop?

04 May 2012 - 07:30 AM

Probably I've forgotten something, ... What makes a game concept one you want to help bring to life?

Games like Backgammon, Scrabble or Yahtzee which depend on skill, but luck of the dice/draw impacts ones outcome as well. Aggravation/trouble/sorry type games also add an element of multi-player plotting, but have yet to come across games where the luck to skill dependence is easily varied. I've begun such a game and will post more as things progress. Browser games is the closest thing I could see on the list?