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Member Since 04 May 2012
Offline Last Active May 07 2012 05:46 AM

Posts I've Made

In Topic: [Blitz3D] Help with texturing mesh/surface

07 May 2012 - 05:48 AM

I fixed the problem! It seems that when you don't add U/V parameters to the AddVertex command, and the texture is supposed to fill in completely precisely, veeery bad things happen. D: