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david92n

Member Since 05 May 2012
Offline Last Active May 24 2012 02:27 PM

Posts I've Made

In Topic: OpenGL OBJ model loader, problem with quads (c++)

05 May 2012 - 10:59 AM

Problem solved...didn't expect polygons with 25 vertices. Now it can take any number of vertices on a polygon and the holes are fixed!

In Topic: OpenGL OBJ model loader, problem with quads (c++)

05 May 2012 - 09:22 AM

Also if someone have a tips on how to improve how I see if it is a QUAD or not, that would be appreciated Posted Image

if(std::count(line.begin(), line.end(), ' ') == 3)

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