Just a quick update to reassure you all that work is still progressing. Unfortunately I'm working on a lot of things at once right now which means very little in the way of screenshotable material has come out in the last week or two. I'm also working on a massive deadline for my PhD, so I've had less free time than usual.
What have I been...
- Viewing Profile: Journal: NickUdell
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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- Age 24 years old
- Birthday June 1, 1988
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Gender
Male
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Location
Southampton, United Kingdom
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Interests
Computer Graphics, C#, HLSL, SlimDX, DirectX, Procedural Content, Medical Imaging, Image Processing, Computer Vision
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Journal Entries
Nick's Corner > Quick Update - Texturing Sucks
Posted 27 May 2012
Nick's Corner > Octrees are a dev's best friend
Posted 23 May 2012
I've been using an octree system for space partitioning for a long time now, and a couple of the reasons I'm using one are:
It can adapt well to any number of items in them
It only really falls down as structures get very close together (and I'm dealing with celestial objects - which have a tendency to explode or absorb each other...
It can adapt well to any number of items in them
It only really falls down as structures get very close together (and I'm dealing with celestial objects - which have a tendency to explode or absorb each other...
Nick's Corner > Size does matter - and precision too.
Posted 17 May 2012
With Pigment, I hope to (for the computers that can handle it) offer an entire galaxy to explore. Most of the area will go unexplored, as the vast distance between stars alone is enough to make the heart jump, but I want the far away stars and black holes to still have their effect felt in across the galaxy.
This brings a problem of precision.
According...
This brings a problem of precision.
According...
Nick's Corner > A Description Engine
Posted 15 May 2012
Ok, so it's not the octree-based gravitation I promised you, but I came up with a very last-minute massive overhaul idea for aesthetics which has slightly broken the octree code. No biggie, but it's gonna take a bit longer to fix. On the plus side I am very excited indeed for the new look of the thing, which I'll show you at a later date. So...
Nick's Corner > So I created a universe with 10,000,000 stars today...
Posted 09 May 2012
Surprisingly it actually kept running interactively without stuttering for about five minutes before crashing. According to google our galaxy contains about 300,000,000,000 stars which is only 30,000 times more than what I've got! Not bad, if I do say so myself. Of course, really this is a limit on objects in general, as my universe won't just...
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