hi first of all, this is my first post!
second, i read the FAQ's, but my doubts are still there
So I'm programming a server for a multiplayer game in Java, but I don't know the proper way to handle the client connections.
The game is like a tiny mmo inspired inspired by Transformice. For those who do not know, Transformice is a MMO flash and tcp based game. It has around 60.000 concurrent players / day average and I wonder how they handle this amount of connections. Right now, my server spawns a thread for every client connection and I read in the FAQ's this is not good but also I thought same before read it.
So basically the question is, how i manage my server to keep as many client connections as hardware / network is capable to (Without spawning a new thread for each client connection because i think this is not suitable for a mmo game).
As far as i know JVM can't handle that huge amount of threads, so this can't be the right way.
also I'm such a noob in networking. I started to learn it few months ago.
Someone gives me some light?
SyttoMember Since 05 May 2012
Offline Last Active May 12 2012 07:15 AM
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