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kalle_h

Member Since 05 May 2012
Online Last Active Today, 04:51 PM

Posts I've Made

In Topic: Chess moves

20 December 2014 - 04:00 PM

I think chess AI is already unbeatable? smile.png

Only for us mere humans. Chess AI's beats other chess ai's with high success.


In Topic: Chess moves

19 December 2014 - 07:31 PM

You can solve starting moves and end games(less that 5-6 pieces) with LUT. Middle game still need some computational love.


In Topic: How to organize data so that it's easy to find the closest item on map?

07 December 2014 - 03:12 PM

You could subdivide map to bigger tiles and store objects in those instead of global array. Then just loop over objects in neighbor tiles.


In Topic: Annoying shadow map artifacts

07 December 2014 - 02:30 PM

I would get rid of that conditional and use texture wrap mode border color instead.


In Topic: How to organize data so that it's easy to find the closest item on map?

07 December 2014 - 01:48 PM

You could (pre)process map per resource so each tile would contain coordinate of closest item. Depending on map size and update frequency of those resources this might or might not be faster. This would give you constant time lookup per worker but updates would be quite costly.


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