Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


kalle_h

Member Since 05 May 2012
Offline Last Active Jul 03 2015 05:36 PM

Posts I've Made

In Topic: Slerp over a triangle?

30 June 2015 - 01:48 AM

What is context of problem? What you are really trying to achieve?


In Topic: HLSL questions

15 June 2015 - 07:58 AM

Are you really sure you want to waste time for optimizing vertex shader code that only run for three vertices per fullscreen pass.


In Topic: Reducing Resource loading time in Directx Physx car game

12 June 2015 - 03:03 AM

Your texture loading seems to be really slow. Just checked that in Hardland we have 1169 texture files and these load in about one second with old laptop without SSD. For most of textures I just load small mips but I still open every single file.

 

Are you allocating lot of memory? Are you copying  texture data multiple times? What part of texture loading use most of the time?


In Topic: Reducing Resource loading time in Directx Physx car game

09 June 2015 - 04:32 AM

Could you show high level profiling data. 1100 files shouldn't be that slow.


In Topic: Nvidia GLSL shader compiler bug? Massive register usage for unrolled loop.

08 June 2015 - 03:33 PM

Can you try with.

vec4 offsets[252]

You could even pre calculate length of  offset to z.


PARTNERS