Jump to content

  • Log In with Google      Sign In   
  • Create Account

kalle_h

Member Since 05 May 2012
Offline Last Active Today, 06:47 PM

Reputation Earned

RepItemWhen
+3AABB box intersection testDec 02 2014 03:53 AM
+3AABB box intersection testDec 02 2014 03:53 AM
+1Logged inDec 01 2014 12:28 PM
+1Voted up EVSM is the best needed ?Nov 30 2014 03:00 PM
+1Logged inNov 29 2014 06:01 PM
+1Logged inNov 28 2014 07:25 PM
+3Slow shader compile time when using large arrays.Nov 28 2014 03:54 PM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 03:33 PM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 10:36 AM
+3Meltac followed your topic "Slow shader compile time when using large arrays."Nov 28 2014 09:58 AM
+3Slow shader compile time when using large arrays.Nov 28 2014 09:57 AM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 08:54 AM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 08:54 AM
+1Voted up Slow shader compile time when using large arrays.Nov 28 2014 08:28 AM
+1Logged inNov 27 2014 06:34 PM
+1Logged inNov 26 2014 06:23 PM
+1Logged inNov 26 2014 01:30 PM
+1Logged inNov 24 2014 06:01 PM
+1Logged inNov 23 2014 06:06 PM
+1Logged inNov 23 2014 11:16 AM
+1Voted up Rebuilding normals from positionNov 21 2014 06:01 PM
+1Logged inNov 21 2014 02:29 PM
+1Logged inNov 20 2014 01:16 PM
+32D Motion Blur ShaderNov 18 2014 11:58 AM
+1Logged inNov 17 2014 07:18 PM
+1Logged inNov 17 2014 03:25 AM
+3SSAO very darkNov 15 2014 11:09 AM
+1Logged inNov 14 2014 06:48 PM
+1Logged inNov 14 2014 12:01 PM
+1Logged inNov 12 2014 08:02 PM
PARTNERS