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kalle_h

Member Since 05 May 2012
Online Last Active Today, 12:44 PM

Reputation Earned

RepItemWhen
+3BRDF Shading Diffuse + SpecularFeb 16 2015 04:27 PM
+1Logged inFeb 15 2015 07:16 PM
+1Logged inFeb 14 2015 06:02 PM
+3best and fastest way to understand a code written by some one elseFeb 13 2015 04:53 AM
+1Logged inFeb 12 2015 06:06 PM
+3best and fastest way to understand a code written by some one elseFeb 12 2015 04:04 PM
+3Particle and MipmappingFeb 12 2015 07:46 AM
+1Voted up Particle and MipmappingFeb 12 2015 03:52 AM
+3Particle and MipmappingFeb 12 2015 02:00 AM
+3Deferred optimizationFeb 11 2015 06:21 PM
+1Logged inFeb 11 2015 06:13 PM
+3Particle and MipmappingFeb 11 2015 06:00 PM
+3Deferred optimizationFeb 11 2015 05:36 PM
+3Particle and MipmappingFeb 11 2015 03:30 PM
+3Particle and MipmappingFeb 11 2015 02:09 PM
+1Voted up Deferred optimizationFeb 11 2015 01:55 PM
+1Logged inFeb 11 2015 01:44 PM
+3Deferred optimizationFeb 10 2015 11:53 PM
+1Logged inFeb 09 2015 06:10 PM
+1Logged inFeb 09 2015 04:37 PM
+1Voted up Funky normal World transformationFeb 08 2015 03:01 PM
+1Logged inFeb 07 2015 06:31 PM
+1Logged inFeb 06 2015 07:36 PM
+1Voted up Does games that were writen in "c" will be processed faster then "c++"?Feb 06 2015 02:20 PM
+1Voted up PBR diffuse textures in UE4Feb 06 2015 04:22 AM
+1Logged inFeb 05 2015 06:10 PM
+1Logged inFeb 05 2015 04:26 AM
+1Logged inFeb 03 2015 06:03 PM
+1Voted up ShadowMapping in the year 2015?Feb 03 2015 06:01 PM
+1Logged inFeb 02 2015 06:01 PM
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