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kalle_h

Member Since 05 May 2012
Offline Last Active Today, 02:02 AM

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+1Voted up Employee appraisalMar 11 2015 04:36 AM
+1Logged inMar 10 2015 06:48 PM
+1Logged inMar 10 2015 04:47 AM
+1Voted up Efficient way to generate normal map (from height) for all 360 degrees of a rotated imageMar 09 2015 12:32 PM
+1Logged inMar 08 2015 06:02 PM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Mar 08 2015 02:19 PM
+1Logged inMar 08 2015 08:23 AM
+1Logged inMar 06 2015 03:27 AM
+3Any tutorials on ray marching with shaders?Mar 05 2015 07:38 PM
+1Logged inMar 04 2015 06:23 PM
+1Logged inMar 03 2015 06:53 PM
+1Logged inMar 02 2015 06:24 PM
+1Logged inMar 01 2015 06:01 PM
+1Voted up Sprite batching performanceMar 01 2015 07:02 AM
+1Logged inMar 01 2015 06:57 AM
+1Logged inFeb 28 2015 06:07 AM
+1Logged inFeb 27 2015 04:13 AM
+1Voted up Simple Alternative to Clustered Shading for Thousands of LightsFeb 26 2015 05:10 PM
+3GLSL; return statement ...Feb 26 2015 04:06 PM
+1Voted up GLSL; return statement ...Feb 25 2015 06:18 PM
+1Logged inFeb 25 2015 06:18 PM
+1Voted up Initialize vector of vectors after declaration.Feb 25 2015 03:44 AM
-1Voted down Initialize vector of vectors after declaration.Feb 25 2015 03:44 AM
+1Voted up Initialize vector of vectors after declaration.Feb 25 2015 03:43 AM
-1Voted down Initialize vector of vectors after declaration.Feb 25 2015 03:43 AM
+1Voted up Initialize vector of vectors after declaration.Feb 25 2015 03:42 AM
+1Logged inFeb 24 2015 06:35 PM
+1Voted up Simple Alternative to Clustered Shading for Thousands of LightsFeb 24 2015 03:41 AM
+1Logged inFeb 23 2015 06:01 PM
+1Logged inFeb 22 2015 07:16 PM
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