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kalle_h

Member Since 05 May 2012
Online Last Active Today, 03:19 AM

Reputation Earned

RepItemWhen
+3Too slow for full resolution, want to improve this SSAO codeMar 22 2015 01:18 PM
+1Voted up Too slow for full resolution, want to improve this SSAO codeMar 22 2015 01:12 PM
+3Too slow for full resolution, want to improve this SSAO codeMar 22 2015 06:10 AM
+1Voted up Couple of questions regarding graphics API?Mar 22 2015 05:55 AM
+1Voted up Couple of questions regarding graphics API?Mar 22 2015 05:46 AM
+1Voted up Too slow for full resolution, want to improve this SSAO codeMar 21 2015 06:20 PM
+1Logged inMar 21 2015 06:10 PM
+3Too slow for full resolution, want to improve this SSAO codeMar 21 2015 04:22 PM
+3Too slow for full resolution, want to improve this SSAO codeMar 21 2015 11:53 AM
+3Too slow for full resolution, want to improve this SSAO codeMar 21 2015 08:07 AM
+3Too slow for full resolution, want to improving this SSAO codeMar 20 2015 11:21 PM
+1Logged inMar 20 2015 06:47 PM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Mar 20 2015 05:32 AM
+1Logged inMar 20 2015 05:32 AM
+3What are your opinions on DX12/Vulkan/Mantle?Mar 19 2015 07:13 PM
+1Logged inMar 19 2015 03:28 AM
+3'un-flattening' a 3D arrayMar 17 2015 06:55 PM
+1Logged inMar 17 2015 06:12 PM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Mar 17 2015 05:05 PM
+3'un-flattening' a 3D arrayMar 17 2015 07:59 AM
+3'un-flattening' a 3D arrayMar 17 2015 01:48 AM
+3'un-flattening' a 3D arrayMar 16 2015 09:21 PM
+3'un-flattening' a 3D arrayMar 16 2015 07:16 PM
+1Logged inMar 16 2015 06:07 PM
+1Voted up Guys, I need your opinion!Mar 16 2015 05:56 PM
+1Logged inMar 15 2015 06:47 PM
+1Logged inMar 14 2015 06:15 PM
+3Lighting with deferred renderingMar 14 2015 05:19 PM
+3Lighting with deferred renderingMar 14 2015 05:19 PM
-1Voted down Lighting with deferred renderingMar 14 2015 02:43 PM
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