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kalle_h

Member Since 05 May 2012
Offline Last Active Today, 09:38 AM

Reputation Earned

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+1Voted up box2d pixels per meter scalingApr 25 2015 08:55 AM
+1Logged inApr 25 2015 07:07 AM
+1Logged inApr 20 2015 11:45 AM
+1Voted up Why high level languages are slowApr 19 2015 02:53 PM
+1Logged inApr 19 2015 02:50 PM
+1Logged inApr 18 2015 03:22 AM
+3Deferred optimizationApr 18 2015 02:52 AM
+1Voted up Help Regarding Development Jobs Applications (and Rejections)Apr 17 2015 05:13 PM
+1Voted up Help Regarding Development Jobs Applications (and Rejections)Apr 17 2015 05:10 PM
+1Logged inApr 17 2015 04:59 PM
+1Logged inApr 16 2015 03:01 PM
+3Screenspace Shadow Mapping Help!?Apr 11 2015 03:28 AM
+1Logged inApr 11 2015 02:42 AM
+1Voted up A practical real time radiosity for dynamic sceneApr 10 2015 04:25 PM
+1Logged inApr 10 2015 11:45 AM
+1Voted up Messing with the depth buffer for skybox effectApr 09 2015 04:35 PM
+1Logged inApr 09 2015 04:54 AM
+1Logged inApr 08 2015 12:21 PM
+1Voted up GS output data that's not needed by the PS - where's it tossed?Apr 07 2015 11:16 AM
+1Voted up Difference between SDSM and PSSM?Apr 07 2015 01:49 AM
+1Logged inApr 07 2015 01:42 AM
+1Logged inApr 06 2015 10:58 AM
+3Modern cartoon shading that's not cel shadingApr 02 2015 07:52 PM
+1Logged inApr 01 2015 12:12 PM
+3Names for a "Death Star"Apr 01 2015 03:43 AM
+3Names for a "Death Star"Apr 01 2015 03:42 AM
+1Voted up How to implement skeletal animation in 2d game?Mar 31 2015 02:49 PM
+1Logged inMar 31 2015 02:48 PM
+1Voted up Using octrees for spatial representationMar 30 2015 01:00 AM
+1Logged inMar 30 2015 01:00 AM
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