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Smakpopy

Member Since 06 May 2012
Offline Last Active Dec 27 2013 08:10 PM

Topics I've Started

Theoretical Game - Mix of games within a single world

19 December 2013 - 04:42 AM

"What if?"

 

This is just an idea, or cloud of ideas that have formed over time and I will attempt to transcribe them.

 

You need not bother reading or replying to this as a serious game topic, more as a diversion if you have free time to read it instead of the comics.

 

What if a game world was created that consisted of a large variety of game types. A 3 dimensional world that could be navigated to enter into many game modes, many of them interconnected. One limited example of an interconnected game is the way eve online interacts with the dust console game. In eve players play the space faring part of the game, on starships, and in dust players are on planets and control in first person shooter style combatants. And the actions of one group of players impacts the other.

 

What if a core world was generated and then spun off many lateral games that would interact?

 

A good game engine for such a game could be what will be used in everquest next. It and other newer games use a voxel structure that allows parts of the world to be assembled and disassembled. Instead of limited battleground instances that warcraft uses for pvp combat, eq next could allow players to build up villages, towns, forts, castles, or even just lonely tents and hunting cabins. And then players could form alliances to protect territory or go to war and destroy enemy territory, or conquer their lands and take control of the resources they generate.

 

I know that letting players go off and dig and destroy or build anything anywhere could be rather... messy in the long run. So maybe limiting the lasting changes a player or group of players could do to the game would be good. I know eq next says they plan to have any destruction revert after a period of time, maybe as quickly as 30 mins. I think giving players a certain capacity for lasting change and letting them decide when and where to effect change would be better.

 

A game that starts with a completely formed landmass and living plants and animals, as well as indigenous fantasy peoples both friend and foe would be good. No large existing civilizations, let the players decide when and where to begin development of the towns they will use. And allow players to develop magic and technology via experimentation and interaction with the environment. So that players would drive the direction of the game, be it more of a technological, magical, spiritual magic, direction or even to achieve a more classical level of fantasy tech, arms and armor up to the discovery of gunpowder.

 

But it would not just be an mmo, as players could form guilds or civilizations and elect leaders, those leaders could then take part in a macro game similar to how SimCity, and civilization play out. But instead of sending npc spies on missions, every action taken would be done by a player. So to have a real intelligence network, you would actually have to have rogue agents installed in the enemy civilizations and safehouses and methods for relaying information and materials to and from the agents.

 

Instead of just sending a /tell or a /whisper, if you wanted to communicate with someone you would have to be physically close to another player in the game or hire someone to transport letters or relay messages.

 

But the game would not just be everquest like, and doac like, and civilization like, there could be a lot more added to the world. Whole other games accessed within the world, say your character is going out hunting for game, you could access a form of the deer hunter game using a bow and arrow, or possibly later with the technology a firearm. The game could be taken in the direction of modern technology, with combustion engines, vehicles, ships and weapons that would allow a form of the world wars to play out.

 

A micro part of the game may be like playing Farmville, someone may work to build a farm in the game. And others might work to defend, or to ransack that farm.

 

Not only could many games link up to a world like this, I think another thing could be added to it, the ability to browse or use the internet itself, in a form of 3d browser.

 

Maybe the whole game aspect of this idea could just be scrapped as it would take years to sync up so many intricate aspects of the game,

 

There must be something like it in the works, and here I just found a link to some news of one: http://abcnews.go.com/Technology/story?id=98753&page=1 / http://eprints.nottingham.ac.uk/201/1/3DWeb.pdf / http://www.foxnews.com/story/2008/09/18/three-dimensional-web-pages-possible-with-browser-plug-in/

 

So what if a browser was created that allowed you to flow to and from a 3d gamelike world, to sections of the internet?

 

Maybe there could be sections of the 3d gamescape, where one continent is all very secured and verified to be filled with "links" to virus free adware free sites. And a whole nother island could contain all adult content, and another island could be dedicated to social media linkages like facebook and twitter. One area could allow you to access many types of games. And another island could be filled with repositories of knowledge, libraries, and connections to colleges.

 

Since a 3d game environment does not really have to adhere to physical laws, it could have connections in the way the game myst plays out. Going deeper into the rabbit hole.

 

There could also be a 3d environment for shopping, each store could either have links to their webpage or better yet each store could create a 3d building that people could walk around with avatars and shop online. Travel to individual stores could be instantaneous, once bookmarked or if you know the name of the store or website. You could even have employees working at computers on avatars right there to answer questions about products instead of waiting on phone lines or for email responses.

 

If a 3d engine became widely used and accepted it may even take the place of normal webpage formats.


Theoretical Multiplayer Game

20 September 2012 - 12:27 PM

This is just an idea for a game, by a gamer, not anyone who could ever create it. So dont bother reading this if you expect to tell me afterwards how and why this could never be made. This is just for fun and if any part of this idea is used to make a part of any game, well that is my only goal.

Most people are familar with warcraft orcs and humans, or if not that then the mmo it eventually spawned. But not many people have heard of a game called savage, or savage 2. Savage took elements of command and conquer/warcraft and combined them with the gameplay of fps shooters such as counterstrike. One player on each team would play a top down rts game, directing their team on where to fight, or where and what to build things. Players could natually do as they wished, sometimes to the frusteration of their commander. The game was won when the enemy base or stronghold was destroyed.

Savage was played out fresh each time, like a team match of counterstrike. Only the stats of the players and occasional persistent items would carry over to the next match. If you want to read more about savage you can google it, now ill talk about my idea for a game, soon.

MMo games have been popular since everquest, and more so since warcraft. Most mmo games are designed as pve grinds to gain alot of levels, skills, spells, and items, as well as tradeskills. Few are designed with pvp from the ground up. For example the most popular mmo, warcraft, very rarely sees open world pvp happen. Instead there are pvp instanced battlegrounds that have little to no impact on the factions out in the normal game world.

Well, here is my idea for a game:

Start out with a continent, a new world so to speak, that has no humanoid habitation. Just natural turrain features, grasslands, forests, swamps, jungles, hills, mountains, lakes ect

When you make a new character you select a basic skillset that you can change later, such as logger/carpenter, miner/smelter, mason/builder, fisherman/cook various basic skills that will be needed.

You start the game on a ship with other new players, and as you approach the coastline you select a place to land by vote. You can also form what will become your own guilds, or what are considered guilds in this game. After you land you can start off building a settlement with the players from the ship, or you can break off into your own guilds from the crew, or you can adventure alone looking for another settlement to join, maybe with some rl friends you know.

The goal of this game would be for your guild to develop villages, towns, cities, forts, and eventually castles. And make war, trade, or otherwise interact diplomatically with other "civilizations".

I suggest a starting technology of somewhere between the roman empire and the 1600-1700s. You could design the game in a way that eventually the players could have the same technology we have today, like guns and bombs, planes, tanks, nukes.

Instead of having masses of land for the players to deal with, the whole continent should be designed like interlocking battlegrounds. So there would be 2 to 4 sites for settlements in each "zone", and enough of each resource for them nearby. But not endless lands between towns. This way players would be more likely to encounter another player traveling, or gathering resources.

Maybe there could be a computer controlled faction that takes control of unsettled lands, and occasionally attacks player towns. And there could be periods or eras in time based on player progress, like near the begining gm gods would direct divine forces of destruction or benefit to the players, and later on there could be monsters out of fantasy appear and attack, and a plague of death that spreads from town to town, different gm type events.

I just think a persistant game that played out like savage, in the way mmos play out, in a style like stronghold, would be great. Players may even form bandit guilds and form defensible cavern hideouts or whatnot.

I guess the problem i see with most mmos is that after a very long time playing, maybe years, your character may have alot of levels, hp, mana, and good gear, but aside from that and your guilds accomplishments in raids, you have nothing to show for it. With the game i suggest, after a long time you could eventually "win" the game with your guild, taking control of a large majority of the playable turrain, and imposing your guilds will on the rest of the populace as most real life empires have done.

You could point at the largest castle your guild has built and say, no one has ever taken this from us by force. Or you could recall the destruction of a similar fortification one of your enemy guilds once had.

I am a player, but i have an idea for a new game

06 May 2012 - 04:12 AM

I have played games since the Nintendo Entertainment System was released, now i mostly play PC games.

I have been trapped in one MMO world or another since Everquest started, but lately i find i keep trying a new MMO and quitting it very quickly feeling unsatisfied. No MMO has been able to recapture how revolutionary Everquest was when it started, that same feeling of experiencing a whole new way to play games.

I would like to play a new type of game, or i suppose you could say a melding of alot of other games into one world.

This is all theoretical, and unless i win some huge lottery ill never be able to promote or produce this game. But maybe someone who reads this knows someone that will or might be able to.

First a whole world would have to be generated, maybe an exact duplicate of earth with all buildings and manmade alterations removed. Then systems would have to be developed for everything, the weather, physics of water, growth of plants and animal activities. And everything would have to be made so it could all be altered by players, cutting down trees, starting fires, digging holes, building buildings, dams, anything.

Players would start off by picking a timezone to play in, and the world would be a real 24 hour cycle. They would start out naked and without any technology, just what they can do with their hands, feet, teeth or items they pick up like stones or sticks. And they would have to hunt or gather to eat. Hunger kills and players would only start with a limited number of lives before that character permanently dies.

Instead of the normal guild system in most mmo games, players would join a tribe and work together to better themselves, defend against animals and other tribes, trade with or conquer other civilizations. And there would be no npcs, everyone you meet would be a player unless its an animal, and maybe there could be an option to play an animal as well, but thats not the main point.

If you have played a game like savage you might start to get the picture, one or a small group of players in each tribe would be able to access an alternate interface they can use to issue commands to their players, and people have free will and the ability to ignore commands. But a tribe leader may get annoyed and direct other members to take you into custody or exile you or have you killed.

But for the most part players would play in first person or over the shoulder view. There would not be instant communication like /whisper in warcraft, at least not until your society develops technology for cell phones or radio. But there could be voice communication for players with a mic to talk to others in a small radius around them.

Anyway, you start off as a caveman or less than that. It might start off similar to minecraft where you use your hands to gather resources to fashion basic tools, but for advanced tools you would need to develop technology maybe as a group by repeated production or experimentation of basic items. Maybe you could locate ancient relics from past civilizations that can be studied to get technology.

But eventually you could advance through the basic technology tree found in civilization games, but with alot more steps added in. So after a long time there may be multiple civs with guns, artillary, machines that they could begin a world war with.

Players would be free to do just about anything they like in the game, if you like chess you could build a chess set and play against other players. If you like to race cars you could eventually build one and act out a scene from road warrior. If you like shooter games you could start off using spears, or bows and arrows and later guns in pvp combat. If you like thief games you could become a thief in the game, maybe with a band of other players and prey on merchants. If you want to be a king you could gather supporters and have them build a castle with you, or you could assassinate a king that you are supposed to protect... or go to war against a civilization that has a kingdom and after killing off their soldiers you could establish yourself as ruler.

If you wanted you could build a space ship and colonize another planet, or destroy the earth with nukes and rebuild in the aftermath.

At some point there could be integration with the internet with a 3d avatar interface that could replace internet explorer and google. So in the game you could access the real internet and even play other games. Imagine roleplaying a character that is sitting at a computer that is accessing the internet and playing yet another computer game within the one you are really playing.

Anyway, there would be no limit to the options a player has in this game, and if something is not possibile then players could submit feedback to developers to add the desired content.

I know realistically this game will likely never be made, or if it was it would rival the manhatten project as far as production costs go, but if it was it would be literally the last game ever made since it could eventually incorperate every other game within it in some fashion.

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