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Member Since 06 May 2012
Offline Last Active Feb 19 2013 11:13 AM

Posts I've Made

In Topic: Game designer, 5y exp, need career advice

09 May 2012 - 03:24 PM

I'm suggesting that you work in your accustomed role (designer, producer) on an AAA-quality indie project, since you want to work in AAA.

Can you suggest how should I look for such a project (apart from founding one myself)?

In Topic: Game designer, 5y exp, need career advice

06 May 2012 - 08:18 AM

Thanks for replies!

@Azgur: I'm from Moscow. Yes, I've sent out a lot of resumes to various game companies all around the world — but all of them were "cold calls", as I don't have a lot of connections in the foreign game industry, and most of the time I didn't even get a reply. And when I did, they looked like template rejection letters. I've also got in contact with recruiters, and they've set me up for a couple of Skype interviews, but it goes pretty slow (I've started this quest in march). Could you shed more detail about these designers — what it took them to achieve this?

@Tom: Thanks for the compliment! I hope I deserve it ;). If I understand you correctly, you think that an indie project would be the best option for me, right? But when I tight about going indie, I thought that I have the best chances on succes with something really small, Iike a web-based or mobile application, and it's still pretty far from AAA experience. It's not like I could create a PSN or XBLA title by myself: although I can code and model, I'm just not that good ;). May be creating a mod or level-pack for some big PC game with an editor would be a better approach to build a portfolio? It's a closer skillset to AAA production after all. I would really like to know what do you think about that.