I am currently trying to draw a plane texture in openGL from a loaded BMP file. Only I don't know the exact codes to do this. I understand that getBMPData(), glBindTexture(), and glTexImage() are some of the functions I need, but I could use an example to understand how to use them.
nyl2000Member Since 08 May 2012
Offline Last Active Aug 02 2013 10:05 PM