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Irlan

Member Since 08 May 2012
Offline Last Active Today, 07:54 PM

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+1Logged inToday, 06:02 PM
+1Voted up Handling Tall Shadow Casters Culled By View VolumeToday, 09:25 AM
+1Voted up trying to avoid using if statements - is this good idea ?Yesterday, 07:14 PM
+1Voted up Unreal Engine 4Yesterday, 06:48 PM
+1Voted up Swap chain rendering to multiple viewsYesterday, 06:48 PM
+1Logged inYesterday, 06:28 PM
+1Logged inDec 17 2014 10:57 PM
+1Logged inDec 16 2014 08:11 PM
+1Voted up VERY weird error. Structs in std::vector being updated more than onceDec 15 2014 07:51 PM
+1Voted up VERY weird error. Structs in std::vector being updated more than onceDec 15 2014 07:51 PM
+1Voted up Memory access and CPU cyclesDec 15 2014 07:50 PM
+1Logged inDec 15 2014 07:50 PM
+1Voted up Item Discontinuity ProblemDec 15 2014 05:35 PM
+1Voted up Item Discontinuity ProblemDec 15 2014 05:34 PM
+1Voted up Do i have to make basic games again after break in gamedev?Dec 15 2014 05:34 PM
+1Voted up I don't know how can I solve that problem in efficient way .Dec 15 2014 05:33 PM
+1Voted up comment from RavyneDec 15 2014 05:29 PM
+1Voted up [Tutorial] Instant-Insertion QuadtreesDec 15 2014 10:12 AM
+1Logged inDec 15 2014 07:50 AM
+1Voted up Rendering an atmosphereDec 14 2014 12:41 PM
+1Voted up How should i call my classes instead of "xyManager"?Dec 14 2014 12:29 PM
+1Logged inDec 14 2014 06:41 AM
+1Logged inDec 12 2014 07:45 PM
+1Voted up Physical Based ModelsDec 12 2014 10:30 AM
+1Voted up Physical Based ModelsDec 12 2014 10:30 AM
+1Voted up Can't keep the car straight. Why on earth does this happen?Dec 11 2014 07:02 PM
+1Voted up Can't keep the car straight. Why on earth does this happen?Dec 11 2014 07:02 PM
+1Logged inDec 11 2014 06:09 PM
+1Voted up Creating Camera Bounding Frustum From View and Projection MatrixDec 11 2014 06:08 PM
+1Voted up Frustum culling discrepancyDec 11 2014 12:52 PM
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