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kruncher

Member Since 10 May 2012
Offline Last Active Mar 25 2013 06:26 AM

#4943757 Need some advice on Game Engines

Posted by kruncher on 27 May 2012 - 11:38 AM

Unity 3D might be a good starting point, you can pick from three languages C#, UnityScript (like JavaScript) and Boo. This is by far one of the easier approaches towards developing games. You can even download the free version from http://www.unity3d.com.

My advice is, give it a try and see how you get on!

C and C++ are very good languages, but they can be a lot harder to learn than higher level languages like C# and Java.


#4941939 Need Help With Game Maker

Posted by kruncher on 21 May 2012 - 10:11 AM

Yes that's right, exactly what Bibek Dahal said.


#4939448 Game Engine from Scratch...Why?

Posted by kruncher on 11 May 2012 - 05:11 PM

That's kind of what I meant but perhaps poorly explained on my part :-)

If I were to endeavour upon rolling my own engine again then I would definitely use existing graphics, physics, etc. engines where possible so that I can focus on creating the game in question. These days I would only consider creating my own engine if I was unable to achieve my goals using one of the many fantastic engines that are now available. I find it fascinating how many good tools have become available (especially for Indie development) over recent years.

And of course, using open-source libraries would allow the developer to contribute on the parts that interest them the most as well.


#4939288 Need Help With Game Maker

Posted by kruncher on 11 May 2012 - 07:26 AM

I haven't used this software in a while but I believe that you might be able to do this using the following directly after you change your object.

view_object[0] = "myobject";

Let me know if this works for you :)


#4939272 simple free 3d model tool for unity, please read for destails.

Posted by kruncher on 11 May 2012 - 05:51 AM

Also, when it comes to Blender don't forget to search YouTube! There are some fantastic videos there for many of the features.


#4939175 Why use scripting languages? And which one to use?

Posted by kruncher on 10 May 2012 - 07:07 PM

I agree with the previous comment, only add scripting if there are benefits to you.

I am a big fan of the V8 engine by Google. This could offer excellent scripting support for a game an is relatively easy to integrate.

For me the biggest benefit of scripting is usability, again like previously said. If you have multiple people working on various aspects of the game then it is likely that they will have varying levels of skill.

Allowing developers to script can make the game a lot easier to produce. So if you knew a web developer who wanted to get involved but doesnt know C++, chances are they could script with JavaScript.


#4939035 simple free 3d model tool for unity, please read for destails.

Posted by kruncher on 10 May 2012 - 10:16 AM

Blender is a fantastic open source modelling package which is widely used in game development:

http://www.blender.org/

This is an excellent starting point!


#4939030 Game Engine from Scratch...Why?

Posted by kruncher on 10 May 2012 - 10:04 AM

I started out by creating my own game engine, but for a single person this is not always a realistic decision. One of the problems that I failed to recognize was.... where do you stop? But with that said, I owe a lot to my project because even though it was too large for me to complete, I learnt a LOT from doing it, and it was fun.

I have recently discovered Unity and all I can say is wow. Game development has never been as enjoyable. They have done all of the hard work so that we don't have to. Instead of focusing on the inner workings of a physics engine, I can focus on how to make my game more fun.


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