Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!

We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Member Since 12 May 2012
Offline Last Active Aug 24 2012 03:12 AM

Posts I've Made

In Topic: HLSL Phong Lightning (/w normal map)

24 June 2012 - 06:05 AM

I've accomplished to implement the normal mapping in my engine right this week, i suggest you to read this:
and this:

In Topic: Animations in DirectX

04 June 2012 - 04:23 PM

Thank's very much for the help! This night i'll try to study it!! Posted Image Posted Image
You spare me from others weeks of depressing search whit only 6 words!^^
Thank's again! Hope it is what i was looking for! Posted Image

Ps: if someone else has others advices it are welcome Posted Image

In Topic: I have learned direct3d, what next?

13 May 2012 - 12:35 PM

Thank u very much for the answer! ^^
My goal (and my dream) is work for game industry working on game engines!
Until now, my goal has ever been to learn!!
I feel that these arguments are too complicate for my level of skill too!
So do you think make a complete (and not much complicate) project should help me to clear my mind, before to pass at more difficult arguments?
it's sound an excellent advice! ^^ I have been so much greedy to learn more that i never thought to stop a moment to absorb all!!
hehe!, so now i'll make my first, complete , game , and i'll face this problem later, more clear-headed!

Thank's, gabriele!