Hi! I'm working on a quite simple project of a 3D chess-like game whit teams in which chequers has various skill and can level up...
I use c++ and DirectX10.
My project doesn't need any phisichs or collision detection, but some amount of animations could really make the difference...
I am able of make the static models whit 3dsmax and import it to my engine, whit a converter that i have created.
Can you suggest me a good format in which save my animating models and a method of import it in my engine?
I tryed to search it in the net (and to create a format by myself too) but i found only discussion about the old .X format for dx9, so if you can suggest me some material (site, tutorials, books) too you'll do me a great favor!!
ps: sorry my bad english!
PanterMember Since 12 May 2012
Offline Last Active Aug 24 2012 03:12 AM
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