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Member Since 13 May 2012
Offline Last Active May 12 2014 04:18 PM

Topics I've Started

Engines, wrappers, and libraries

13 May 2012 - 02:02 AM

I am a seasoned programmer and have recently decided to put my skills to use in game development. I have done a good amount of research but I am having trouble disseminating the difference between a game engine, a wrapper for say OpenGL or DirectX, and libraries. How does it all fit together? Any input, even just definitions (in regards to game dev) would be awesome!