Ah so you just draw one of each size terrain chunk, instance them to fill everywhere else, and then use the vertex shader to change the heights? Thats very crafty! I never thought to do it that way... I guess that instancing wouldn't work if you were building planetary terrains because of the curvature would not be easy to instance Does your technique use any geomipmapping as well?
NoddybearMember Since 16 May 2012
Offline Last Active May 26 2012 03:52 PM