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Mehmet Turan

Member Since 16 May 2012
Offline Last Active May 18 2012 11:22 AM

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How can I add a parallax effect into my side-scrolling game?

16 May 2012 - 03:32 PM

How can I add a parallax effect into my side-scrolling game? I read a lot about parallax scrolling so I know what the logic is and what parallax is but I can't create a dynamic parallax effect.

I have draw and update functions like this:
Camera2D guiCam = new Camera2D();



public class Background extends DynamicGameObject {

int dirX=-1;

public Background(float x, float y, float width, float height,float velX) {
super(x, y, width, height);
velocity.x = velX;

public void update(float deltaTime,float cameraX) {

position.x = cameraX * 0.3f; // magic number to make the background move slowly
if(position.x + bounds.width-1200 <= 0)
position.x+= 2400;



 void render()
        batcher.drawSprite(world.onKatman.position.x, 240, 2400, 480, Assets.backgroundRegion);
        if(world.onKatman.position.x + world.onKatman.bounds.width-1200 < 800)
         batcher.drawSprite(world.onKatman.position.x + world.onKatman.bounds.width, 240, 2400, 480, Assets.backgroundRegion);
So this draws a parallax effect with two background objects but it draws it statically. I'm creating a 2D side-scrolling game and I'm translating my character and my camera position along x axis. So I have to translate my parallax effect with my camera but when I add to background `position.x` it doesn't work. How can I solve this?