The issue I'm having is devising a system in which the Player's choice of party members affects their performance in combat. It's important for the characteristics of the party members to affect the player in some way. I guess I'm just interested in ideas for party members influencing their leader in some way.
I'm a fan of the "less is more approach", so it has to be just the right mechanic for us to add it to the prototype list.
I think party members should influence combat mainly in what they do. If you bring a healer and he heals you he has an influence. If you bring a melee fighter he can deal damage, tank damage, tie up opponents and potentially interrupt ranged/support opponents. This is plenty of influence. I don't need +phys dmg or something on my main guy on top of it.
Awesome. My thoughts exactly, it's nice to hear it from someone else. Cheers for the help.