Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 19 May 2012
Offline Last Active Nov 15 2012 09:40 AM

Topics I've Started

Draw clothes in vector graphics

08 November 2012 - 09:21 AM

Hello, i'm currently developing a game and i'm basically done with the sprite art, however i have a big problem in that i can't draw clothes since i have 0 knowledge of shading and drawing in general (in short, i suck at drawing). The clothes would be side-view so it's a bit easier, but still, is there any good tutorial on how to draw clothes? Or perhaps some good tips on how to do it?

Taxes in Google Play and other questions

22 October 2012 - 12:40 PM

Hello, I am currently halfway done in making a game that I intend to release on the Android system, and I've got several questions for which I had no answer yet:

-How do I handle taxes on the income I make? Do I have to pay them at all? Do I have to pay taxes to the Italian government (I live in Italy) or the USA?
-Is there any sort of basic copyright protection I can use for a start? I've heard that I can protect my work just by writing something prohibiting the use of artwork and stuff, is that true?
-I suppose that to use some copyrighted content (like a song) I need to have the written permittance of the author, but how is it regulated?

Ways to fill space underneath the terrain

13 October 2012 - 04:26 AM

Hello, i'm currently developing a game (obviously) which has random terrain generation based on Box2D's ChainShape. Pretty much it just chooses between different directions of the terrain within a range (horizontal, vertical and so on). My problem is that given the random nature of the ground i can't think of ways to make it stay within the terrain "bounds", a simple layer system with overlaps and the like wouldn't work, and i'm not really an expert programmer. I'm using OpenGL ES if it is of any help.

Collision in an infinite scroll 2D game

18 August 2012 - 08:32 AM

Hello, i am currently developing a game in which the player runs indefinitely and can jump to fairly great heights (but not infinite, obviously). My problem is that i am lost at how to handle the whole collision thingy.

In my design any object can have any rotation, as such i need to have a sort of collision box that can rotate along with the objects. I've tried to develop something but my knowledge of physics is very limited (i'm still pretty young and school didn't teach me a lot yet) and here i am asking for help.

So, i have a problem with the narrow phase detection, but i'm not even sure on what to do in the broad phase. I tried to implement a recycling cell system but i've got the feeling it's going to be very cumbersome and slow, and since i'm developing on Android i need the maximum efficiency.

My question is, how can i handle rotated collision boxes? And what system should i use to partition my world?

Some questions about Android

20 June 2012 - 06:56 AM

Hello guys, i'm currently trying to learn programming on Android with pretty low success. The main thing is that there are few active forums where i can ask basic questions about particular methods and whatnot and this seems to be the best.

So, regarding the questions, for now i have these:

-What is an intent? What's its function?
-Is there an callback that registers a touch event on the whole screen and not just a particular view? Meaning that it would return the general coordinates of the touch relative to the whole screen.
-To make a 2D scrolling game like Sonic, do i need to use OpenGL or something? The View class seems to be pretty limited on this point.