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Member Since 20 May 2012
Offline Last Active Apr 04 2013 12:54 PM

Posts I've Made

In Topic: How do I centre my model?

26 March 2013 - 11:59 AM

Hey guys I have it fixed now!! biggrin.png


To fix it I went into the Hierarchy tab and then selected my model, only the editable poly and not the bone rig. Once I had done that I selected Affect Pivot Only, it then showed me a pivot point which I could then move. I placed it in-between the feet along the floor and now in my XNA project it is centred correctly.


Thanks for all the help guys really appreciate it!

In Topic: How do I centre my model?

26 March 2013 - 11:28 AM



I am exporting it as a .fbx, but within 3DSMax when I select my model it then also selects a blank area as if something is there but there isn't. Because of this, the bounding box is twice as big as needed which is then causing the centre to be offset from the actual model.


It is hard to explain so here is an image showing you what I mean.



I hope this helps you understand what I mean.

In Topic: How do I centre my model?

26 March 2013 - 10:28 AM

Well you just need to know where the origin is (the 0 point) there should be a way to bring it up as a tri-fork with a line in the x y and z direction, in 3dsmax.   Then select all the points and translate it,   you could make a little model centrerer in your XNA app and do it yourself, its not that hard.  It can be cool to do it yourself, cause then you can double it up as a model scaler too, because 3d apps all have different unit scales from each other, and when they are in the game is cooler if they are prescaled relative to each other also.


One bit of advice I have, is if its a space ship the origin should be right in the centre space of the object, but if its a person/character, it should be placed between their feet, so the origin is at the toe height.

Hi, thanks for the reply.


According to 3DSMax it is centred because there is something being selected that shouldn't be, but I have tried un-hiding and un-freezing all and nothing shows up yet it is still selecting something that is not attached to my model.


Is there any way you could take a look? I have attached the files to the first post.


I am really new to 3DSMax and this is the first model that I have created and still do not really know my way around the software.

In Topic: Could anyone help me?

23 May 2012 - 03:34 PM

Sorry about the double post.

If anyone still has any suggestions I would be so grateful for them.

I have attached the newest version with some changes over the original (the NPC missiles now spawn randomly and fall down, the cities blow up when hit, the npc missiles can now be destroyed by the player rockets.

Thanks for any help.

In Topic: Could anyone help me?

22 May 2012 - 08:07 AM

I know you are not familiar with C# but the distance part wouldn't work, I could add it as a Boolean but then I cannot use the .to_i at the end. Also I set the velocity in the main form (Form1) on line 176. When I added everything except the distance parts the bullet would draw but only flash on the screen above and below the cross hair.

I have posted this thread on the game programming and general programming threads so hopefully someone that knows how to use C# will help, thanks for your help though Khatharr I will let you know how I get on. If you have anymore suggestions please feel free to let me know.