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Member Since 20 May 2012
Offline Last Active Mar 09 2015 09:32 AM

Posts I've Made

In Topic: Google Play or Steam Greenlight?

25 February 2015 - 10:39 AM



However, it is also a mistake to ignore commonalities. You can develop software where 80%, 90%, 95%, maybe even more, is shared in common between platforms.  Of course there are some differences, changes between UI is one difference. But there is also much that says the same.


Thats something I have thought of about the game. I could do both versions, but it will have significant changes on UI,Design ect. So the game will propably be around 60% the same. Also there are no problems-changes regarding the programming aspect cause I develop on Game Maker Studio which supports multiplatform.


The thing is that I have to first decide which platform to use first. And IF the game has success THEN I will develop an "identical" game for the other platform.
Also I am sure that the game will be free if release for Android and paid if released for PC.





People do play puzzle games on pc, it's all about marketing to the right casual environment. Make your game usable without needing administrative privileges to install, don't go all out on system requirements,  e.g. Make it playable by people on their lunch breaks at work. You can still do incredible things with DirectX without needing the user to have the latest and greatest graphics card and lots of ram.


I agree with you even though I plan to make the game more "hardcore" than "casual" if its going to get released on PC. The game is going to be 2D so no need for high end PCs tongue.png.



Where I need the most advice is on which one to choose from the two and what are the pros and cons of each. Going for PC-Greenlight (no free of course) or Android-GooglePlay (free to play with ads). Cause what I lack the most right now is experience and thats something you cant really learn from books ect. :)

In Topic: Google Play or Steam Greenlight?

24 February 2015 - 12:41 PM

Developing the game for both Android and PC seems like a "wrong" move to me. I think that PC games should have a compeletely different approach from mobile games and vice versa. I believe that most PC games fail to make any success cause developers aim to develop their game for both mobile and PC making the game more "simple" by giving it a "flash game" feel. On the other hand too complicated or time consuming games, I think are not suited for mobile.


So the choice for me is either make a more deep - complicated - consuming puzzle game with story elements on PC. Making it have as much quality as possible in order to pass Greenlight and win the appreciation of  PC gamers.

Or develop the game for android Free To Play(Google Play) making it less time consuming, easier puzzles, no story ect. Aiming on making the game viral which is something which I cant really define how could be done.

In Topic: Executable Jar File not Working...

31 December 2014 - 11:14 AM

Well the jar only works if its in a folder where my txt file is. Also when I gave the jar and the needed files to my friend it did not work for him...

Neither on my other pc(I got Java RE installesd). It seems that the jar only works for my pc right now :S .

In Topic: Executable Jar File not Working...

31 December 2014 - 10:25 AM

I had the file on the wrong place to get opened by cmd... So now it "opens"


It says: 


Exception in thread "main" java.lang.IllegalArgumentException: bound must be positive



And it says this problem is on this code block

public String randomWord(){
	Random r = new Random();
	return words.get(r.nextInt(words.size()));

Maybe Random() might give some negative numbers? which it should clearly not cause there no negative index for arraylist?

(I dont get any warning from eclipse in the console window)





EDIT: Problem gets solved if I place the jar to the folder where I have my images and txt files. Is there a possible way for me to make the jar run on its own?

In Topic: Executable Jar File not Working...

31 December 2014 - 09:40 AM

It says: Error: Unable to access jarfile hang.jar


(the file name is: hang)