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Member Since 20 May 2012
Offline Last Active Dec 20 2014 09:19 AM

Posts I've Made

In Topic: The left-hand side of an assignment must be a variable

17 November 2014 - 08:13 AM

Thanks for all the replies :)


I wanted to implement a queue using a differnent aproach. But I guess I will have to go the "traditional way" :P

In Topic: The left-hand side of an assignment must be a variable

17 November 2014 - 07:42 AM

Well how can I make This object now be the this.l?

How can i make that happen? Is it possible?

In Topic: Game development - where on Earth to start?

26 August 2014 - 04:09 AM

Game Maker isn't just about drag and drop. 


If you actually aim on making a good 2d game you have to use the GML language (Game Maker Language). Which has similar syntax to java, c, c++.

You said you know Java so its going to be easy for you to get used to it and get started quickly.


I personally use Game Maker and I think its an awesome tool for making 2D games. (ONLY 2D GAMES!)

I have never used the Game Maker Drag&Drop tools cause I find them more difficult and limited from the actual scripting language.

It also supports multiplatform (andoid,iOS, windows, html ect.). At a given price of course... 


If your aim is 2d game development then I think Game Maker is a good start.

Personally I started learning Game Maker from youtube videos of Shaun Spalding, When you get how things work you wont need any more help. Then it will be up to you. And of course there are game maker forums to help you out for more specific things,



Hope I helped. biggrin.png

In Topic: 2D Mobile Game Like Crash Banticoot

01 June 2014 - 03:04 AM

I can't believe people are telling him to keep things the way they are, when it's pretty obvious he should probably change things up a bit in the concepts to avoid an almost straight Crash Bandicoot clone...


That's why I actually posted here in the first place :P .  I would like you to give some suggestions on what can be changed in the design. :)

In Topic: 2D Mobile Game Like Crash Banticoot

31 May 2014 - 11:22 AM

Yes, my first concern was to create a game that has touch-screen friendly controls. The controls are going to be exactly like you said. The only difference might be if I decide to make the player duck. Then I will have to add one more button (move down stick). I will see if it is still convenient and make my decision.