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Member Since 20 May 2012
Offline Last Active Aug 14 2016 04:10 AM

#5297315 Text-based Android RPG

Posted by on 20 June 2016 - 08:38 AM

No these 2 engines don't support that. And in general I don't think this is possible.
You will need a computer in order to create a game like this.

Unless if there is a method which I don't know yet.


If you want to make anything serious you are going to have to learn programming (if you don't know already) and find a decent graphic artist (if you cant do the art yourself).

#5297200 Text-based Android RPG

Posted by on 19 June 2016 - 06:52 AM

Yes it is possible. I recommend you to use a game engine which is able to export the game on android (and on other platforms too in the future).
I guess it will be a 2D Game. So you can go with either Game Maker Studio or Unity2D. Both engines are very good in my opinion,

Check them out and decide for yourself!   :)

#5285751 Is game maker the right engine for a hacking game?

Posted by on 08 April 2016 - 02:30 AM

Choose an engine you can use best. It does not matter which.

Game Maker is one of the best engines for 2D games.

#5233439 Serialize Object to specific directory

Posted by on 07 June 2015 - 04:32 PM

Well that was really dumb of me. I was using \ instead of /, That's why I wasn't able to save the serialized file elsewhere. 

FileOutputStream was legit all the way. ^^


My bad, sorry guys. tongue.png

#5212931 Google Play or Steam Greenlight?

Posted by on 25 February 2015 - 10:39 AM



However, it is also a mistake to ignore commonalities. You can develop software where 80%, 90%, 95%, maybe even more, is shared in common between platforms.  Of course there are some differences, changes between UI is one difference. But there is also much that says the same.


Thats something I have thought of about the game. I could do both versions, but it will have significant changes on UI,Design ect. So the game will propably be around 60% the same. Also there are no problems-changes regarding the programming aspect cause I develop on Game Maker Studio which supports multiplatform.


The thing is that I have to first decide which platform to use first. And IF the game has success THEN I will develop an "identical" game for the other platform.
Also I am sure that the game will be free if release for Android and paid if released for PC.





People do play puzzle games on pc, it's all about marketing to the right casual environment. Make your game usable without needing administrative privileges to install, don't go all out on system requirements,  e.g. Make it playable by people on their lunch breaks at work. You can still do incredible things with DirectX without needing the user to have the latest and greatest graphics card and lots of ram.


I agree with you even though I plan to make the game more "hardcore" than "casual" if its going to get released on PC. The game is going to be 2D so no need for high end PCs tongue.png.



Where I need the most advice is on which one to choose from the two and what are the pros and cons of each. Going for PC-Greenlight (no free of course) or Android-GooglePlay (free to play with ads). Cause what I lack the most right now is experience and thats something you cant really learn from books ect. :)

#5212750 Google Play or Steam Greenlight?

Posted by on 24 February 2015 - 12:41 PM

Developing the game for both Android and PC seems like a "wrong" move to me. I think that PC games should have a compeletely different approach from mobile games and vice versa. I believe that most PC games fail to make any success cause developers aim to develop their game for both mobile and PC making the game more "simple" by giving it a "flash game" feel. On the other hand too complicated or time consuming games, I think are not suited for mobile.


So the choice for me is either make a more deep - complicated - consuming puzzle game with story elements on PC. Making it have as much quality as possible in order to pass Greenlight and win the appreciation of  PC gamers.

Or develop the game for android Free To Play(Google Play) making it less time consuming, easier puzzles, no story ect. Aiming on making the game viral which is something which I cant really define how could be done.

#5201001 Executable Jar File not Working...

Posted by on 31 December 2014 - 10:25 AM

I had the file on the wrong place to get opened by cmd... So now it "opens"


It says: 


Exception in thread "main" java.lang.IllegalArgumentException: bound must be positive



And it says this problem is on this code block

public String randomWord(){
	Random r = new Random();
	return words.get(r.nextInt(words.size()));

Maybe Random() might give some negative numbers? which it should clearly not cause there no negative index for arraylist?

(I dont get any warning from eclipse in the console window)





EDIT: Problem gets solved if I place the jar to the folder where I have my images and txt files. Is there a possible way for me to make the jar run on its own?

#5157012 2D Mobile Game Like Crash Banticoot

Posted by on 30 May 2014 - 01:28 PM

It has been 2 weeks since I have started developing a 2d platform game for android with game maker. (I'm doing the programming,sound and my friend the art).


I really really loved the crash banticoot games for their gameplay and sense of humor.


So the game's gameplay is almost identical to crash banticoot games (expect this time it's 2D).

This core gameplay elements will be:


Player Movement


- Jump (there wont be double jump, at least on the first levels - first release)

- Attack (should he spin like Crash? I want to avoid making the game too much of a copycat. Any suggestions will be very welcomed!) 

- Duck (when the player ducks he wont be able to move)


Most Enemies will get killed


- When the player jumps above them

- When the player attacks them


The player will collect some kind of fruit (maybe yellow grapefruit).

100 fruits == 1 life




 - Fruit,Life Boxes

 - Bomb Boxes (touch them and get killed)

 - 1 Time Touch Bomb Boxes (allow you to touch them only once before they explode)


The first "difference" in this game in comparisson to crash games.

Power Ups inside levels that will make you : 

 - Run faster

 - Jump Higher

 - Improved Attack



I'm thinking abot making 7 levels and 1 boss fight at first release.


I would like you to give me some suggestions about what gameplay improvements can be made in order to create a more fun game that will also distinguish itself from the crash banticoot games.



This is how the main character looks. 2nhkia8.png



Thanks in advance!!!

#5156637 AD Revenue in Google Play

Posted by on 29 May 2014 - 01:32 AM

Thanks for taking the time to clarify how this works. :)

#5136046 Recursion in C Programming: Confusion Begins

Posted by on 03 March 2014 - 04:28 AM

This video helped when I first started using recursion. Explains how recursion works really well.

I think you should take a look. 

http://www.youtube.com/watch?v=ozmE8G6YKww   smile.png



(Don't worry cause its written in Java. It does not affect you from understanding.)

#5131218 C++ Primer - CodeBlocks

Posted by on 14 February 2014 - 02:43 AM

I was just going to finish the first chapter of C++ Primer(nothing difficult :P ). When I came across


#include <iostream>
#include "Sales_item.h"
int main()
  Sales_item book;
  // read ISBN, number of copies sold, and sales price
  std::cin >> book;
  // write ISBN, number of copies sold, total revenue, and average price
  std::cout << book << std::endl;
  return 0;

I went to the site the book suggested. Downloaded the MS Visual Studio 2012 files. Then I tried to link the libraries to my project in CodeBlocks and my compiler did not recognise the library "Sales_item.h". Could you help me solve this problem?

#5130995 From C to ?

Posted by on 13 February 2014 - 03:17 AM

Guys I am determined to learn C++ and do some serious stuff with it until the end of the year. :P 


I will take a look at the books you recommended me.

I already started with C++ Primer as it is the most advanced and will get me quickly moving. (see if I can keep up with it)



Thanks for your suggestions!

#5130755 From C to ?

Posted by on 12 February 2014 - 02:27 AM

So I want to move on from C to an object oriented language. (C++, C# or Java)


My C knowlege is not that advanced.

But I have learned all the basics of the language. (pointer,arrays, structures, input output files, dynamic memory)


I don't plan to move on Java because I am going to learn it along with my university class next year.


This leaves me with C++ and C#. I think it's best for me to move on to C++. But there's a big fuss on learning C++  the C way. And because I know C I don't want to start using C in C++. This is something I want to avoid.


So I want a book that doesn't learn you to program the C way in C++. I don't care if it's an super introductory book I don't mind. I just want the book to explain well the object oriented concepts and the best way to program in C++.




Thanks smile.png



#5127728 Find Min with Recursion

Posted by on 31 January 2014 - 08:10 AM

thanks :)


Is it necessary to have 2 different index?

Because I think this also works too. 

double recursive_min(double T[], int n, int *index){
	if (n == 1){
		*index = 0;
		return T[0];}
		double x = recursive_min(T, n/2, index);
		double y = recursive_min(T + n/2, n - n/2, index);
		if (x < y){
			return x;}
		else {
			*index = *index + n/2;
			return y;}

#4958289 C++ As First Language

Posted by on 12 July 2012 - 01:39 AM

Thank you for trying to help me Posted Image , but Guys now i start getting a little comfused here, cause many say stick with C++, others start with C# or Java or Python.

From what i see in Amazon, Python has some really well made introductary books like this one http://www.amazon.co...howViewpoints=1 (very positive reviews) and this http://www.amazon.co...howViewpoints=1 (great reviews too)

While in C# i still havent found a good introductory book. (dont like Head First neither C# programming language cause its not really a tutoral than more of a reference)

In C++ I am a little comfused, first because some peoeple say it is not such a bad first language when others disagree (Well we have discussed this theme already and you dont have to start giving arguments why its better or not cause I have already seen the two sides of the opinion)What I would like you to do to help me is to tell me if there is really a good book to start with this language cause all we have mentioned so far are not good (by your opinions neither C++ Primer Plus nor C++ Without Fear).

In Java i found this http://www.amazon.co...9&keywords=java and http://www.amazon.co...8&keywords=java if you have any other good books to recomend me better that these two tell me to check them out.

So what I really want from you is to tell me which language you prefer most and a good introductory book with it. I will check all the books reviews and see what is better for me. Thanks Again!

P.S. I forgot something important.. if i am about to learn a diffrent launguage from C++ I want to learn it and be ready to move on C++, not learn a second launguage again and then go to C++.