I was just going to finish the first chapter of C++ Primer(nothing difficult ). When I came across
// read ISBN, number of copies sold, and sales price
std::cin >> book;
// write ISBN, number of copies sold, total revenue, and average price
std::cout << book << std::endl;
I went to the site the book suggested. Downloaded the MS Visual Studio 2012 files. Then I tried to link the libraries to my project in CodeBlocks and my compiler did not recognise the library "Sales_item.h". Could you help me solve this problem?
So I want to move on from C to an object oriented language. (C++, C# or Java)
My C knowlege is not that advanced.
But I have learned all the basics of the language. (pointer,arrays, structures, input output files, dynamic memory)
I don't plan to move on Java because I am going to learn it along with my university class next year.
This leaves me with C++ and C#. I think it's best for me to move on to C++. But there's a big fuss on learning C++ the C way. And because I know C I don't want to start using C in C++. This is something I want to avoid.
So I want a book that doesn't learn you to program the C way in C++. I don't care if it's an super introductory book I don't mind. I just want the book to explain well the object oriented concepts and the best way to program in C++.
While in C# i still havent found a good introductory book. (dont like Head First neither C# programming language cause its not really a tutoral than more of a reference)
In C++ I am a little comfused, first because some peoeple say it is not such a bad first language when others disagree (Well we have discussed this theme already and you dont have to start giving arguments why its better or not cause I have already seen the two sides of the opinion)What I would like you to do to help me is to tell me if there is really a good book to start with this language cause all we have mentioned so far are not good (by your opinions neither C++ Primer Plus nor C++ Without Fear).
I got your point. I think that a team with 3-4 dedicated members can make a game worth playing. If they would work for the project about 1-2 years they could actually manage making a really big and nice 2D JRPG (I do not inlcude the story,dialoges and the battle system concepts this will be made before they start working so dont count that too). With that said i think an organised program of what to do each time will get the job done.
Yes turn based can be really boring for someone who really doesnt like it but i think with the right changes of the casual system battle it can be transformed into something more creative,quick and challenging to make the user more active to the battle, make it more beautiful to watch and FUN!
I believe that a nice combination of gameplay, graphics and story can take good reviews by gaming sites and as a result get big sales.