Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 20 May 2012
Offline Last Active Mar 09 2015 09:32 AM

Topics I've Started

Google Play or Steam Greenlight?

24 February 2015 - 04:09 AM



We are an indie team of 5 people (we don't have much experience yet, but we are very determined on delivering a good final product).

Our plan is to develop a puzzle game for PC or Android.

On the design prospect we already have a big database of creative puzzles. Now we are at the stage of defining which platform we are going to use. The first choice is PC which we are aiming on getting our game Greenlit on Steam. On the other hand we are thinking about developing the game on Android Devices for free with ADs of course (Google Play).


In order to continue with the design we have to first choose a platform in order to shape the game accordingly. 

Our goal is to deliver a product which will generate us some profit in the end. 


My questions are:

What do you think is the best option for us? 

Could you point out some advantages and disadvantages based on your experience? 

Why would you choose Greenlight over Google Play or vice versa? 

Are there any things which we should have in mind before choosing a platform?



Thank you :)





Executable Jar File not Working...

31 December 2014 - 09:08 AM

Hello guys


I have just developed a hangman game using Swing for the GUI.

The game works 100% in Eclipse when I run it. The game has GUI so you are not "playing" on the console. It has panels,buttons and everything.


Now about the problem...

When I export the game to an executable jar, I double click and nothing happens...

Maybe I do something wrong? Maybe I need to add something extra on my code??


Thanks in advance ^^ and Happy New Year!!!

NullPointerException Problem

30 December 2014 - 08:45 AM

I get this warning... If you could plz help...


Exception in thread "main" java.lang.NullPointerException
at DataBase.<init>(DataBase.java:17)
import java.io.*;
import java.util.ArrayList;

public class DataBase {
	private ArrayList<String> words = new ArrayList<String>();
	public DataBase(){
			String line = " ";
			FileReader freader = new FileReader("someText.txt");
			BufferedReader reader = new BufferedReader(freader);
			File fileOut = new File("newText.txt");
			FileWriter writer = new FileWriter(fileOut);
			while(line != null)
				String[] parts = null;
				line = reader.readLine();
				parts = line.split(" ");
				for (String word : parts) 
					word = word.toUpperCase();
					word = word.replaceAll("[:»«,.;!?(){}\\[\\]<>%]","");
					if(word.length() > 3 && !word.matches(".*\\d+.*"))
			catch(FileNotFoundException e)
				System.out.println("File not found!");
			catch(IOException e)


Thanks in advance :)

The left-hand side of an assignment must be a variable

17 November 2014 - 07:30 AM

So I got this class here

class List{
	private char c ;
	private List l;


//Then I want o remove from the list an element

    public void remove(){
        this = l;  // Error here
        this.c = '\0';

The [ this = l ] gets me an error... It says  

Multiple markers at this line
- The left-hand side of an assignment must be a 
Why wouldnt it let me do that? 
Thanks in advance tongue.png

2D Mobile Game Like Crash Banticoot

30 May 2014 - 01:28 PM

It has been 2 weeks since I have started developing a 2d platform game for android with game maker. (I'm doing the programming,sound and my friend the art).


I really really loved the crash banticoot games for their gameplay and sense of humor.


So the game's gameplay is almost identical to crash banticoot games (expect this time it's 2D).

This core gameplay elements will be:


Player Movement


- Jump (there wont be double jump, at least on the first levels - first release)

- Attack (should he spin like Crash? I want to avoid making the game too much of a copycat. Any suggestions will be very welcomed!) 

- Duck (when the player ducks he wont be able to move)


Most Enemies will get killed


- When the player jumps above them

- When the player attacks them


The player will collect some kind of fruit (maybe yellow grapefruit).

100 fruits == 1 life




 - Fruit,Life Boxes

 - Bomb Boxes (touch them and get killed)

 - 1 Time Touch Bomb Boxes (allow you to touch them only once before they explode)


The first "difference" in this game in comparisson to crash games.

Power Ups inside levels that will make you : 

 - Run faster

 - Jump Higher

 - Improved Attack



I'm thinking abot making 7 levels and 1 boss fight at first release.


I would like you to give me some suggestions about what gameplay improvements can be made in order to create a more fun game that will also distinguish itself from the crash banticoot games.



This is how the main character looks. 2nhkia8.png



Thanks in advance!!!