Can I ask, as a beginner am I making the rightt decision using SDL? My aims are to:
- Get an understanding of general game mechanics
- Write a cheesy 2D platformer game
I would like to see it playing on as many systems as possible (win / mac / linux / android / ios (WinMetro if possible) ) which is the original impetus for asking my question.
Is using SDL the way to start here? - If you was starting from brass-tacs today would you use SDL or would you prefer another library? ...or, am I just asking the wrong question and in the end I will need to understand a couple of different libraries if I want my chessy platformer game to be available to as many platforms as possible?
Thank you for your answer here Alpha. DX5/6 eh? Hmmm that does put a crimp onmy plans and is a shame.
I will have a look into SlimDX but it is becomming clear that there is not one API to rule them all and at some point you will have to port a game to one of the other platforms if the libraries are not available.