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Member Since 21 May 2012
Offline Last Active May 24 2012 03:01 PM

Posts I've Made

In Topic: 2D Platformer Game Level/Map Design

22 May 2012 - 09:33 AM

Cheers for pointing me in the right direction BeerNutts. Posted Image

I'll check them out now!

In Topic: SDL & Windows 8 Metro WinRT

21 May 2012 - 10:50 AM

Ah-haa!! I see. Is that how things work around here Posted Image

It feels like my first day at school!! - I only found out about this site recently and I signed up today. Posted Image

Duly noted.

In Topic: SDL & Windows 8 Metro WinRT

21 May 2012 - 10:38 AM

Thank you for your advice Alpha.

I'll download SFML now and kick the tyres so to speak.

In Topic: SDL & Windows 8 Metro WinRT

21 May 2012 - 10:14 AM

Can I ask, as a beginner am I making the rightt decision using SDL? My aims are to:

- Get an understanding of general game mechanics
- Write a cheesy 2D platformer game

I would like to see it playing on as many systems as possible (win / mac / linux / android / ios (WinMetro if possible) ) which is the original impetus for asking my question.

Is using SDL the way to start here? - If you was starting from brass-tacs today would you use SDL or would you prefer another library? ...or, am I just asking the wrong question and in the end I will need to understand a couple of different libraries if I want my chessy platformer game to be available to as many platforms as possible?


In Topic: SDL & Windows 8 Metro WinRT

21 May 2012 - 09:46 AM

Thank you for your answer here Alpha. DX5/6 eh? Hmmm that does put a crimp onmy plans and is a shame.

I will have a look into SlimDX but it is becomming clear that there is not one API to rule them all and at some point you will have to port a game to one of the other platforms if the libraries are not available.