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Overloaded

Member Since 21 May 2012
Offline Last Active May 17 2014 03:12 AM

Posts I've Made

In Topic: What free c++ IDE has the best syntax highlighting? ( not including VS2012 )

07 October 2012 - 10:31 AM

Well, I use Code::Blocks.

In Topic: Where can I start?

16 July 2012 - 11:59 AM

Start with sth. simple.
I mean Unity3D or XNA.

There is a lot of XNA and unity literature, but I suggest to start here: http://www.google.com


I've already started with something simple - Game Maker. But I want to learn something better. That's why I picked C++.


Well, he's already started on C++ and OpenGL, he says he already knows the basics. Having him switch languages instead of going deep on the language he already knows plants a bad seed of 'language hopping' instead of actual development of games.


So you're suggesting that I should look much tutorials and combine all my knowledge?

I'm suggesting you work on games and gain new practical knowledge through experience. When you have a question about something specific (such as water reflections), you don't need to go buy a book on the item but can just use tutorials or articles. If you are looking into a whole topic (such as "OpenGL as a whole") then you can mix a book or two with plenty of online tutorials and articles as well.
And I'm suggesting you put what knowledge you've already learned into practice by getting your hands dirty. Knowledge with practice and real-world experience is much better than just knowledge on its own.

Plan out the basic flow of your game, and just start getting your hands dirty with it. You'll inevitably make some poor architecture decisions, but on a small project that's alright, and you'll learn from it for the projects that follow.


OK, I will. Thanks for your suggestions!

In Topic: Where can I start?

16 July 2012 - 09:04 AM

So you're suggesting that I should look much tutorials and combine all my knowledge?

In Topic: Error In Lesson 1

21 May 2012 - 11:58 AM

Oh thanks. The problem was that I had to include glut.h too...

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