I'm looking for a solution to dynamically hiding walls that block the camera's view of the main character.
My game has just one character, and the camera is always fixed on them, and the character moves around the scene by themselves, but the player can swing the camera around (a bit like in The Sims).
I've seen games that have walls that dynamically drop or fade when a character moves behind them, but I have no idea where to begin with this.
I'm quite happy to try out a few ideas, I just thought I'd check whether there any commonly known techniques for this.
BreadcrumbMember Since 22 May 2012
Offline Last Active Aug 02 2012 05:17 AM