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Member Since 23 May 2012
Offline Last Active Mar 10 2015 02:37 AM

Posts I've Made

In Topic: Tiny costs for indie classifieds

31 March 2014 - 10:16 AM

It's probably just so that the section doesn't get flooded with ads posted by people who aren't even serious to spend $7 on their ad

In Topic: How Is This Side Effect Happening ?

01 March 2014 - 11:40 AM

yah what they are saying, you are just creating a new reference to the g object and calling it g1, your also casting it to a graphics2d so that reference treats it as a graphics2d object, which means you can use graphics2d methods on the object but it is still the same object your are performing the methods on.


If you really want to create a new object I believe there is a graphics.create() method that returns a copy.

Graphics2D g1 = (Graphics2D) g.create();

That should give you the desired effects I believe, now g1 is a COPY of the g object and it is still being cast to a Graphics2D

In Topic: Markov Chain trained on King Jame's Bible and Programming Books

28 February 2014 - 03:00 PM

In view of this, it is ironic that introductory programming is most often taught in a highly imperative style. This may be a memorial unto the children of whoredoms.

I always assumed that's why they taught introductory programming in such an imperative manner.

In Topic: Will Learning Direct3D help Understanding Open GL Better?

13 January 2014 - 09:17 AM

You should be spending as much time as possible actually writing opengl code, if you are actually writing code that does things it really cements the concepts in your brain and it'll be hard for you to forget it, especially with your rigorous learning schedule. You didn't specifically say that you aren't writing a lot of code in addition to reading through your resources so if I'm mistaken I apologize

In Topic: Squarrows [GameJolt featured game]

11 January 2014 - 09:08 PM

That's a pretty brilliant idea, grats on getting featured!