Jump to content

  • Log In with Google      Sign In   
  • Create Account

CockRoach

Member Since 23 May 2012
Offline Last Active Today, 03:53 PM

Posts I've Made

In Topic: Unity Or Ue4 To Use As A Show Reel For My Portfolio

26 July 2016 - 04:53 PM

I know from the experience of watching my father working in engineering well into hes late 40s before pursuing hes passion and starting up hes own business building and selling custom motor bikes and being a lot happier when he did that.

 

That's my problem after fours years of hard work panic attacks when it comes to assignment deadlines and getting past those( closed booked programming exams always the hardest part of Uni)seeing other students ripping up their exam papers and walking out due to the pressure, watching my friends who did not choose to go to uni, going out all the time and having more fun/money whilst I'm stuck in my room studying head in my programming books(my favorite book is still the first one i bought second hand from amazon "C++ A Beginner's Guide by Herbert Schildt" a fantastic book, whilst working shitty part-time jobs for little money then at the end knowing I've got to pay off my student dept over the next 15 years.

 

I kinda thought I'd be more elated that i passed my degree but maybe I'm just being cynical and that's why i want to make sure i get the role I truly are passionate about straight away.... 


In Topic: Unity Or Ue4 To Use As A Show Reel For My Portfolio

26 July 2016 - 06:39 AM

Thanks for the advice guys i'll take it on board  :D, maybe i should have made a post "It look me until my second year at Uni before i realized I wanted to take a different direction now i have to spend the rest of my working life in an area I like but I'm not passionate about".  


In Topic: Unity Or Ue4 To Use As A Show Reel For My Portfolio

25 July 2016 - 06:01 PM

I probably didn't get the question across as a should have done meaning would my work look better if I showed it in UE4 than Unity as I'm currently creating a City landscape in Maya and will be adding several characters iv'e created in ZBrush and rigged/animated in Maya.


In Topic: Unity Or Ue4 To Use As A Show Reel For My Portfolio

25 July 2016 - 05:25 PM

Thanks for the advice Josh but my main problem was during my second year at Uni I realized that I was a lot more passionate about the 3D modelling side and it really hit me during a group project when the level artist/designer (decided not to show up after the third week of the module) so I took on the role as well as being the mechanics programmer, I enjoyed the art side much more than the programming(my degree was about 80% programming) so I'm trying to "show off" my 3D modelling skill set more. As i recently found out at an interview for a small software company I was successful at the first stage interview and with the programming task i was given, then when I was asked back for the second stage interview It quickly became apparent to them that I was much more passionate about the 3D modelling side of games development and subsequently in the feedback I got from the company as the reason why i did not get the job.   


In Topic: XNA game dev not supported anymore?

31 May 2013 - 11:23 AM

Ok cheers guys thanks for the feedback.


PARTNERS