As I was making this prototype, I did a bit of research on the twin-stick genre and found a lot of overlap between games. Most of them work on some sort of kill this xx times til you get a power-up drop that lasts for xx seconds, then revert back to normal. While I like the idea, I'd like to throw in a little bit more RPG-like progression between rounds so I can include some persistant power-ups.
As I keep throwing basic things into my prototype, I find that, at the moment, a 360 explosion of shots works fairly well, and lock-on missiles aren't too shabby either. Also, indestructibility works well but can become overpowered as the enemies increase!
So, here's a question for you guys - what would you like to see in a twin stick shooter? While I am mainly focused on power-up sort of ideas, if you have grievences with other games of the genre, please let me know! Every suggestion is greatly appreciated! While I have a bit developed, I went out of my way to make this code fairly reusable and therefore not too hard to rewrite the control scheme/physics/so on.