So far I have my eyes on jMonkeyEngine because it seems both easy and powerful (and works on Lee-Nukes), but, is there anything else? I'm trying to avoid C++ for now as I am a beginner >.>
Also, the game isn't first person, it's more a top-down strategy view only, so if that changes anything..
- Viewing Profile: Topics: argoneus
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Topics I've Started
A simple 3D game library compatible with Linux?
05 July 2012 - 02:52 PM
Good HTML5/JS tutorials? Trying to make a 2D platformer w/ Tiled
30 June 2012 - 04:33 PM
..And I can't find anything relevant.. Like how should a general JS skeleton look like? Are there any good libraries to use? How can I import maps made in Tiled to a canvas-based game?
I know it's a lot of questions and little detail but JS/HTML5 in general confuses me as of now so I'd like some clarification if possible please.
Thank you!
I know it's a lot of questions and little detail but JS/HTML5 in general confuses me as of now so I'd like some clarification if possible please.
Thank you!
How viable is Java for GameDev?
05 June 2012 - 01:56 AM
Hi, I'm trying to work on a topdown tile-based multiplayer RPG (not a MMO though, separated 'rooms'), but I pretty much died at language selection.
I tried using C++ w/ SFML but it felt like doing too much to accomplish little. Then I tried C#/XNA, but since I'm on Linux, it didn't really work out since MonoGame feels more like a tool for porting games made in actual Visual Studio XNA. So now I was considering the middle way, Java. But my experience with Java in terms of games (from a few years ago) is that it's slow, bloaty, crash-prone and doesn't run on a lot of computers natively.
So my questions:
1, Is Java today comparable to SFML / XNA?
2, How is the speed of development and user-accesibility compared to the latter?
Thank you!
I tried using C++ w/ SFML but it felt like doing too much to accomplish little. Then I tried C#/XNA, but since I'm on Linux, it didn't really work out since MonoGame feels more like a tool for porting games made in actual Visual Studio XNA. So now I was considering the middle way, Java. But my experience with Java in terms of games (from a few years ago) is that it's slow, bloaty, crash-prone and doesn't run on a lot of computers natively.
So my questions:
1, Is Java today comparable to SFML / XNA?
2, How is the speed of development and user-accesibility compared to the latter?
Thank you!
Please give me some basic pointers
24 May 2012 - 01:32 PM
Hi, I'm fairly new to game development but it's what I want to do once (18 yo) and I need some basic help please.
I started learning programming in general a while ago and I'd say I'm somewhat a-okay in C++ (I understand the basic concepts) and trying to learn others like Python or Perl as well. I also prefer opensource/multiplatform stuff (being a Linux dev), so things like C#/XNA are out of the way.
Here's what I'd like to ask:
I wanted to make a pet project of mine, a game similar to another game called 'Space Station 13'. It's a top-down tile-based game so I thought it would be fine for a start if I want to invest time in it and learn from it. The problem is: I'm not sure what languages / frameworks are currently 'in' so I'm basing it on C++/SFML/OGL. Is there any better choice, some tips, books or just things in general I should know?
Thanks a lot!
I started learning programming in general a while ago and I'd say I'm somewhat a-okay in C++ (I understand the basic concepts) and trying to learn others like Python or Perl as well. I also prefer opensource/multiplatform stuff (being a Linux dev), so things like C#/XNA are out of the way.
Here's what I'd like to ask:
I wanted to make a pet project of mine, a game similar to another game called 'Space Station 13'. It's a top-down tile-based game so I thought it would be fine for a start if I want to invest time in it and learn from it. The problem is: I'm not sure what languages / frameworks are currently 'in' so I'm basing it on C++/SFML/OGL. Is there any better choice, some tips, books or just things in general I should know?
Thanks a lot!
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