Hi, I'm trying to work on a topdown tile-based multiplayer RPG (not a MMO though, separated 'rooms'), but I pretty much died at language selection.
I tried using C++ w/ SFML but it felt like doing too much to accomplish little. Then I tried C#/XNA, but since I'm on Linux, it didn't really work out since MonoGame feels more like a tool for porting games made in actual Visual Studio XNA. So now I was considering the middle way, Java. But my experience with Java in terms of games (from a few years ago) is that it's slow, bloaty, crash-prone and doesn't run on a lot of computers natively.
So my questions:
1, Is Java today comparable to SFML / XNA?
2, How is the speed of development and user-accesibility compared to the latter?
Hi, I'm fairly new to game development but it's what I want to do once (18 yo) and I need some basic help please.
I started learning programming in general a while ago and I'd say I'm somewhat a-okay in C++ (I understand the basic concepts) and trying to learn others like Python or Perl as well. I also prefer opensource/multiplatform stuff (being a Linux dev), so things like C#/XNA are out of the way.
Here's what I'd like to ask:
I wanted to make a pet project of mine, a game similar to another game called 'Space Station 13'. It's a top-down tile-based game so I thought it would be fine for a start if I want to invest time in it and learn from it. The problem is: I'm not sure what languages / frameworks are currently 'in' so I'm basing it on C++/SFML/OGL. Is there any better choice, some tips, books or just things in general I should know?