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Member Since 24 May 2012
Offline Last Active Mar 23 2013 10:03 AM

Posts I've Made

In Topic: Coding Animation of Armature

27 February 2013 - 01:23 PM


In Topic: Unit Cube to Frustum

18 December 2012 - 09:36 PM

even this exaple uses -0.5/0.5 on x and y, and 1/10 as default values on the frustum:

http://www.songho.ca..._transform.html ( scroll all the way to the bottom, look at the image and it's glFrustum() call ).

running this program, it doesn't let you go below 1 for z-near.

In Topic: Unit Cube to Frustum

18 December 2012 - 08:48 PM

I'm running Linux Mint. This is OpenGL, I assure you.

I am, however, using my own 4x4 matrix implementation. i've used libraries like glu as references when implementing these, so they should have identical functionality. I'm not using fixed-functionality pipeline, which is why I wrote this library.

In Topic: Unit Cube to Frustum

18 December 2012 - 07:44 PM

update: fixed up and confirmed my perspective invert function is working properly. although with -1/1 bounds on all axes like you mentioned, I'm still getting this hour-glass shaped thing.

In Topic: Bottom Row of 4x4 Matrix

18 December 2012 - 06:52 PM

"I always do that. I always mess up some mundane detail." - Michael Bolton, Office Space

thanks. :P