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Member Since 24 May 2012
Offline Last Active Nov 04 2012 03:00 PM

Posts I've Made

In Topic: Quaternion rotation

04 November 2012 - 03:03 PM

Ah, I understand! Thanks haegarr (and SiCrane). :)

I changed the code so I apply the newest rotation first then reapply the older rotations and it works beautifully!

Thanks so much. :)

In Topic: Quaternion rotation

03 November 2012 - 10:15 PM

Ah, the catch is I want the rotations to be independent. For example, the ship first rotates 90 degrees around the Y axis (yaw to the right), then moves in that direction for some amount of time, and finally as a later action it rotates 90 degrees around the Z axis (pitching the nose upwards).

I'm basically trying to give the player the freedom to move/rotate the ship as if it were a real spaceship. ;)

In Topic: Rendering a space skybox

20 July 2012 - 01:58 PM

Posted Image

This looks very cool, I'm going to give it a try!

In Topic: Rendering a space skybox

20 July 2012 - 01:56 PM

Thanks for the advice. I like the idea of using the scaling matrix to easily try different sizes.

In Topic: Sleep() not reliable?

25 May 2012 - 09:29 AM

Ah, interesting! Thanks for the help everyone, I'll change my implementation based on this info. :)