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tracegame

Member Since 26 May 2012
Offline Last Active Apr 15 2016 10:37 PM

Posts I've Made

In Topic: Proof of Momentum??

21 March 2016 - 09:57 AM

Find a friend to help work this out,i'm really not good at Algebra.

Why prove it,because usually i just copy,paste codes without thinking,

now i'm trying to do things step by step,and try to figure out why these code work,

no more blackbox coding.

 

anyway thanks for the reply,post a few places,just got reply here.

 

 

Attached File  Momentum.png   78.5KB   0 downloads


In Topic: Need help with GLSL and Raytrace

02 December 2015 - 10:30 PM

OK,finally read some book talking about this.

The book name is

Real-Time Collisioin Detection
Author:Christer Ericson

On Chapter 5.3

In Topic: How to do collision like mario with gap dash?

28 October 2015 - 07:25 PM

Thank you for the infomation and keywords.Really helps.


and i came back to post some actually code i searched from github.


it's a html mario game with gap dash and some other cool stuff,complete mario 1 clone


works on my chrome not firefox,a little strange,but guess may help someone,i will just leave the link.



https://github.com/FullScreenShenanigans/FullScreenMario

In Topic: How to do collision like mario with gap dash?

25 October 2015 - 10:06 PM

well,Dash here is really means Run,cause mario does not have a flash burst dash like Mega man.

I'm not good at english,gap dash is some word i googled from internet.Maybe it called something else.

But i guess you know what i mean if you have played Mario.Run across one tile gap works in every version of mario

In Topic: How to update texture per pixel every frame?

21 September 2015 - 06:49 AM

thank you,PBO is exactly what i want.

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