I am a newbie in game developing, now i am working with a shooter game for learning purpose. I have a question,
in my game I created three tween animation :
var myTween:Tween = new Tween(this, "scaleX", Back.easeIn, 1.2, 0, 10); var myTween2:Tween = new Tween(this, "scaleY", Back.easeIn, 1.2, 0, 10); var myTween3:Tween = new Tween(this, "alpha", None.easeIn, 1, 0, 10);
This tweens will occur after enemy's health become zero, What I intended is after the animation, the clip will be removed from stage.
my question is, is there a way to know that all these tweens has finished? I tried to apply TweenEvent.MOTION_FINISH event for each tween , but If i do that i have to create three listenesr ( which will be problematic if I want to create ten tweens).