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cool dude

Member Since 27 May 2012
Offline Last Active Mar 26 2013 03:23 PM
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Posts I've Made

In Topic: problem initializing Direct 3d Device

18 November 2012 - 12:59 PM

Thanks a lot for sparing your time on this and for editing my code. Now the code works after making some changes. Also, one of the problems with the earlier one was i missed a call statement to drawscene() but not able to understand why "the device not initialized" error occurred because even in the earlier code ,the device initialization was done in graphics class and i just called a function from game class passing HWND parameter.

Thanks again i really appreciate it, spent almost two weeks trying to figure out.

In Topic: problem initializing Direct 3d Device

17 November 2012 - 11:29 AM

Thanks for ur response

In Topic: Making a game from scratch

25 July 2012 - 10:42 AM

i just need a simple book showing the way game is made from scratch

In Topic: Help Regarding hlsl shaders

04 June 2012 - 03:01 PM

float4 Position : (POSITION0)?;


float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 ?


so the above functions are used to

map vertex data to variables inside the shader but what is the vertex data in the above two lines of code. (can you elaborate)


Also suggest me a site or a tutorial where i can start learning to program shaders


In Topic: Game Engine

28 May 2012 - 11:44 AM

Thanks a lot for each one of your responses and i have decided first to make a game of my own then a engine.

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