Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 28 May 2012
Offline Last Active Oct 14 2013 06:38 PM

Posts I've Made

In Topic: First Person Rolling problem

27 July 2013 - 06:31 PM

I'm not sure I understand the question to begin with

In Topic: Terrain Collision and Bounding spheres?u

25 July 2013 - 02:40 AM

sphere collisions are basically a matter of calculating distance between 2 points and subtracting 2 radiuses

it's a trivial and fast algorithm with sometimes acceptable drawbacks, unless your needs are specific

Yeah, I know how to do bounding sphere collision detection, sorry if my question wasn't worded right. I was just wondering why this may be preferrable to a bounding box or cylinder which could be closer to the size of the player then a sphere

In Topic: First Person Rolling problem

24 July 2013 - 04:46 PM

I was able to fix the issue by using D3DXMatrixRotationY instead of D3DXMatrixRotationAxis in the Yaw function. Thanks, guys.

In Topic: Help rotating a sprite D3D9

29 March 2013 - 03:07 PM

Thank you so much. I don't know why I didn't think of this, I just assumed that because I didn't have to do it in 3D transformations, I wouldn't have to for this. 


Thank you :)

In Topic: Things aren't drawing to the screen

23 March 2013 - 12:58 AM

Ah thank you so much!