Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!

Dream Cutter

Member Since 28 May 2012
Offline Last Active Jun 23 2015 10:39 PM

Posts I've Made

In Topic: Want to make a 3D game

23 June 2015 - 09:11 PM

I would try to use Unity and go with the neat Poser 3d figures and lots of horses, people and tack props already created.  PoserPro 2014 Game Edition licenses ALL of thier content for games and for the cost one typical game licensed figure decent quality you can convert hundreds of figures.  Here is the scoop from the developer himself outlining the eula: https://www.youtube.com/watch?v=hrAwlTLgf34&feature=youtu.be&list=PLynyD-7entJ1YAdVSLkNtmTHj0J1Z1fPx&t=3977

In Topic: FAST GRAB ALERT: DAZ3D Indy Game Developer License 70% Off

06 June 2015 - 12:53 PM

"That makes the indie licence just 90$, and the pro $450."   http://www.daz3d.com/forums/viewthread/57286/

In Topic: FAST GRAB ALERT: DAZ3D Indy Game Developer License 70% Off

06 June 2015 - 11:21 AM

DAZ 3D is a 3D Content Store.  DAZ has a free product (which is terrific IMO) called DAZ Studio 4.6 that competes with artist rendering systems like Poser.  You can use "DS 4.6" to pose, animate and bake textures of Wavefront, Collada and Filmbox mesh props and rigged figures and the DAZ and Poser proprietary content formats and export them out to standard formats like .OBJ, .FBX animated meshand BVH mocap.  The DAZ and Poser figures are super detailed and complicated, the HD figures may approach a billion polys so DS has plug-in tools like Decimator poly-reduction and Texture Atlas to merge materials into a single layer that make the exported content feasible in game engines.

Do note that the license offered is only pertinate to "Daz Original" house branded products not the entire stores's catalog.  FWIW, Other 3d stores like Renderosity.com, ContentParadise (with Poser Game edition 2014)  and VanishinpPoint.biz, yurdigital.com, and RealLusion.com are starting to offer game publishable 3d content licenses.

In Topic: Whats the point in hobby game programming?

16 September 2014 - 12:32 PM

I like your polished and clean looking games.  Could be near as good as the originals were.  Seems to me that you were cutting your teeth cloning games designed by others (gameplay /art).  I don't think you can effectively compete with a copy cat product that is not at least twice as fun to play.  So.. maybe its time to exercise your imagination and create something original.  Even if it sucks in implementation and it does not become a commercial success you will be happier because the design is yours alone. for


Cheers - Here is my inspiration game site - oppisite of yours.  I starte with a vision... like this trailer “Navigating Plumeria Isles” https://www.youtube.com/watch?v=4N2lB7-RVIM
I created last weekend,  then build from there.  Its unconventional but so is the result.  Might help it stand out in the hobby crowd.  My games are rough around the edges and will make your cpu shriek in pain but the proof of concept is there smile.png http://www.3dnld.com/

And no... I have not been picked up by a publishing house... just persevering as a hobby game developer.  Even a +1 is enough to spark a thrill enough to continue.

In Topic: The Players Win - All 7 Million of them!

10 May 2014 - 02:05 PM

I would have been more surprised if a judge had upheld a ruling stating that zynga had to keep the service going.  as it stands, this is just buisness.

That would have surprised me and I am glad thats not what happened.  I think this is the best outcome.  The free market prevailed and the customers of the game proved they are still have gold in their mine (wallets) and its worth extracting.  What would have not supprised me if a class action were brought forward on behalf of the consumers who would hae lost access to thier digital assets that resulted in some type of compensation for damages.  Only lawyers would win in that case and consumers would be left with a near worthless Zynga money game card.  Zynga has moved into real money gambling nowdays.


I think the value in this lesson of interest to GAMDEV readers is a real fairy-tale.  Almost like Aesop -In that as a indy game designer, if creative, compelling and open ended your creation may foster a dedicated society of its own.  Even if sold to a major distributor and no matter who mangled the publisher positions it to take advantage of consumers to maximum effect - if the concept is unique and endeared by the base, it will out last the publisher and may actually come back home.  I think there are other examples before Yoville, but it has got to be the largest so far.