Join Steve Cooper, Poser Product Manager, in this 1-hour webinar as he takes you on a tour of the new Poser Pro Game Dev features and shows you how Polygon Reduction, Figure Combining and FBX support will enable you to develop interactive content for games made in Unity, Unreal or any other platform with FBX at its core. The free assets used to make the BotBattle game in Unity will be reviewed as well as the integration of Kinect for Windows. The webinar will conclude with a brief questions and answers session.
C Presented By: Steve Cooper, Poser Product Manager, Smith Micro Software
For instance I uploaded this animated beverage prop made where you can simulate a bar tender’s preparation and drinker’s consumption using this single versatile rigged prop. Rigged poly groups allow for Umbrella open/close & scale, Orange slice rotate & scale, Adjust Beverage level. Using the free exporters (E-On and AD FBX to .,x) you can easily convert these for game use!
Here is a cool tip: Just got a flyer from Amazon Prime saying that streaming Music and ALBUMS are now available to Prime Users free… I searched Royalty Free and was happy with the results. Royalty Free SFX and Music makes a great, safe placeholders while your audio engineer preps the real thing.
Following a long arduous media battle on Zynga decision to shut down its widely popular Yo-Ville social game (+7M players at its peak) the players position and instance that YoVille must be saved prevailed with the help of a white knight. Today we have (http://yoworld.com/)! The original creator Big Viking Games bought back the rights to their game, and relaunched as YoWorld.
Kind of an amazing story against most odds and expectations here that thought the decision was final. Are YOU surprised about the turn of events?
My latest webgl/android project is now a multi-level labyrinth game that can be played straight from the web browser. It features the DAZ 3D's licensed figures including Undead Fiend, Slime Beast, Monster Rat and the Big Cat 2 Tiger critters Note these figures are available for game use at DAZ3D.com with a DAZ game license.
Initially the Beta featured different characters and only one level and no adversaries. Now the game progresses through a series progressively harder mazes where you must beat the clock by finding your way and avoiding distracting critters. Lots of memory optimization to be able to get the animated skydome and a game working in Android - but it does
Its not perfect however I am still quite pleased with the results. What do you think?