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Cham

Member Since 28 May 2012
Offline Last Active Aug 19 2012 07:04 AM

Posts I've Made

In Topic: Realistic Encouragement vs Trolling Tear-down

18 August 2012 - 02:48 PM

Thank you for your encouragement Lance42, I'm a new designer and I've been in the discouraged category for a long time. This brought me some new insight, thank you.

In Topic: C#/XNA or Python/Pygame for Game Development (2D Side-Scrolling like Terraria)?

07 June 2012 - 07:10 AM

I have a suggestion in a bit of a different vein. Well, actually it looks like the same vein as Serapth, but I'm going to reemphasize and expand on it.

You mention you started with batch scripting and have used various other languages. Also, you say you're 15 - am I correct in inferring that you've never taken a formal class in computer science? There's no shame in that, but it does mean that there's something you have to be aware of.

Learning a language isn't really what you need to do. It's likely that your knowledge of programming is all imperative. Again, there's no shame in that, but it means that if you jump headfirst into making a game, or even learning a language, you're going to be getting a bunch of information that you won't know what to do with. I tried to learn C++ before studying computer science, and I thought I knew what I was doing; I was, however, sorely mistaken. Not only did I not know what I was doing, I didn't know that I didn't know what I was doing. There's an entire, rich, important world of computer science out there, of paradigms from declarative to functional to object-oriented, and until you wade into it, you probably won't truly understand what you're doing, and more importantly, why you're doing it. It can be extremely frustrating both because bugs will pop up that you don't understand and because your design will be, in a word, poor. At least, that's what I experienced, and it was very disheartening.

To that end, I'd recommend picking up and going through introductions to computer science. I actually have something that might be perfect for you - check out this. It's an introduction to computer science done by MIT - it requires little in the way of prerequisites, and teaches important, foundational techniques in CS. Things like debugging, container types, basic algorithms, and recursion. Best of all, it uses Python as its main language - if you do the problem sets, by the end you'll be filling out a skeletal program to model virus populations within an organism. It only takes a few weeks if you study hard every day. Though I haven't done it myself, there's also this, which is the same course but designed for learners over the internet. Remember, you'll be learning Python this way - but rather than the shallow understanding you'd get from just skimming documents and tutorials, you'll get a rich understanding that you'll be able to apply to other languages and problem areas.

That all may seem harsh, but I see myself about ten months ago in your posts. I had brief experiences with languages and thought I knew enough to get started making a game. All I did was throw together code so poorly that I got frustrated and gave up. I spent the next several months learning everything I could from MIT's courses and various forums. I'm far from an expert - I've only actually finished about three of the introductory courses, and my own game project is basically only at the point where I have colliding blocks on the screen. But I do know that if I hadn't gone through those courses, my code base would be a mess and I probably would have given up on programming entirely. Though my code is still terrible, it's leagues ahead of what it was, and uses many important concepts, like abstraction barriers and data hiding, that I didn't even know existed before.

It's a long road, but ultimately it's one of the few that will get you where you want to be. I wish you the best of luck.


You put a lot of effort into that post, I realize everything a lot more clearly now. I will go through these Lectures, they look very interesting! Thanks again! :lol:

In Topic: C#/XNA or Python/Pygame for Game Development (2D Side-Scrolling like Terraria)?

05 June 2012 - 01:56 PM

Honestly, if you found C# too difficult, I wouldn't even consider picking up C++ as your first language. C# is one of the easiest languages to learn from my experience, and combined with XNA, you can witness very fast results. You seem incredibly indecisive, and you're trying to take everybody's advice, which is influencing the way you think, as well as hinders your own learning experience. There's no "best" starter language, nor are you going to be a better developer by picking up a "more powerful language" as your starter.

When you actually start to learn a language, and become more proficient as a programmer, then you can pick up other programming languages with ease. You have decided to stick with Python, which is a highly recommended language to start out with on these forums, and around the web. I would discontinue searching these forums for advice on starter languages, ignore everybody's input from now, and just program. Make games, make applications, make sexy time, just start learning and stop thinking about it!


Thank you for bringing a whole new field of insight. I am going to work with Python. :)

In Topic: C#/XNA or Python/Pygame for Game Development (2D Side-Scrolling like Terraria)?

05 June 2012 - 05:05 AM

Fine, I have decided to use Python. :ph34r: What should I use to learn? I will stay with it, I already know the basics of Python.

I would like to take this moment to thank all of you for your insight on my situation and information/opinions on certain languages. It really got me thinking, I think I'm ready to start! :D

In Topic: C#/XNA or Python/Pygame for Game Development (2D Side-Scrolling like Terraria)?

05 June 2012 - 04:39 AM

If I see one good 2D game (platformer) made in Python, my mind will be set. C# is my other choice if I decide to not take Python.

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