GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ONE_MINUS_SRC_ALPHA);
I need white background for a texture because I can't multiply with zero color obviously.
Then I draw grass tiles and render this texture in a big quad with:
GLES20.glEnable(GLES20.GL_BLEND); GLES20.glBlendFunc(GLES20.GL_DST_COLOR, GLES20.GL_ZERO);
So that's the result I'm getting.
Thanks you, guys, for your ideas!

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