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zeybey1

Member Since 02 Jun 2012
Offline Last Active Feb 04 2014 07:33 PM

#5008383 A game made solely to tell a story

Posted by zeybey1 on 07 December 2012 - 11:29 PM

Have you played Dear Esther?


Just looked it up. Pretty interesting that someone has tried this before, thanks


Interactive Fiction is a lot like what you're describing.


Somewhat, I was thinking more about using graphics and sounds in it as well though


#5008376 A game made solely to tell a story

Posted by zeybey1 on 07 December 2012 - 11:09 PM

I was watching a Let's play on Youtube today where one of the players said they would probably like Final Fantasy 9 more if it was only a story. While it was said somewhat jokingly, it got me thinking. Would it be possible to make a game that was barely based around fun gameplay and more based around the story and artistic features of the game? Instead of having any sort of big and complex combat system to play throughout the game, you would have smaller minigames and puzzles spread thoughout, some of which could be optional. The game would be more like watching an anime or movie than actually playing a game

My ultimate question is, in a story-to-gameplay balance, if you made a game that was almost all story, could you still make that game really immersive and fun, or would it seem smarter to just watch a movie/read a book?

Of course, you could have gameplay elements and exploration that would make a mostly-story game meaningful. Like what if between sections of a game, you could visit old towns and see how they've changed over the span of what has happened, or make it so the player has to emulate things that the people in the story would do(like rapidly press a button when a protagonist has to do something hard and physical). Games like 'To the Moon' and 'Farenheit: Indigo Prophecy' are somewhat like this, but I'm still curious about if you could go even further in the direction of pure story.

Thoughts?


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