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TheVirtualDragon

Member Since 03 Jun 2012
Offline Last Active Dec 01 2012 10:09 AM

#4994397 Create an operating system

Posted by TheVirtualDragon on 27 October 2012 - 05:53 AM

Creating an OS is one of the hardest things ever.
However, if you want to create just a GUI, then pick a pre-existing OS - like a Linux distro - and write the GUI in something like C++.

Also, if you are serious about creating an OS, then I suggest you look at this. It is a very useful resource, in my opinion.


#4974759 DirectX or SFML or SDL? c++

Posted by TheVirtualDragon on 30 August 2012 - 05:39 AM

I advice SFML. It is not just good for beginners, but also provides flexibility and options to advanced users. That said, it's API is easy to understand, clean and object orientated. You can integrate it too OpenGL very easily as it is built from OpenGL. As a result, it is also faster than SDL because of hardware acceleration.
Both SFML and SDL are transiting to their 2.0 versions (SDL 1.2 to SDL 2.0 and from SFML 1.6 to SFML 2.0). I would advise you to use SFML 2.0 as it is in it's RC stage and it's API isn't that different from SFML 1.6 - which means that you can follow the SFML 1.6 tutorials. SFML also has quite a good forum if you need help.

P.S. I do not have any experience at all with SDL, or with it's website and forum.


#4973451 Best program for pixel art (and possibly animation?)

Posted by TheVirtualDragon on 26 August 2012 - 05:37 AM

Yeah, GraphicsGale has animating capabilities as well and can be run in wine if you are on Linux. I don't use it though, because I don't like the Win95 feel. And besides, Gimp's interface has improved loads - no more floating docks Posted Image


#4972912 Best program for pixel art (and possibly animation?)

Posted by TheVirtualDragon on 24 August 2012 - 02:57 AM

I use Gimp but some people think it is too much for pixel art. In that case, look at GraphicsGale - quite possible the best pixel art software.

Also, try googling your question before asking. Posted Image


#4946190 Multi-purpose library vs Many Libraries

Posted by TheVirtualDragon on 04 June 2012 - 12:55 PM

I have been using SFML - Simple and Fast Multimedia Library to make my games so far, but I am wondering if I should use many seperate libraries (i.e. ImageMagick for graphics, OpenAL for audio etc.) in my game. Will it give me more flexibility and some other unknown advantages?

Additional Details:

I am quite experienced in C++ and have made simple games, e.g. Pong and Tic-Tac-Toe.
I will be using Box2D for physics (hopefully).

Thanks in advance.


#4945832 Your first game idea - What happened to it?

Posted by TheVirtualDragon on 03 June 2012 - 09:56 AM

Ok...My first game idea.

My first game idea was not actually my idea. In fact, I was just using it to learn C++ and in general, game development.
It was Console Tic-tac-toe.
I finished it after months of hard work. Yes, you read that right MONTHS.
The reason, partly, for this is that I didn't have a clue about how to do stuff properly, and just dived straight in. That and the fact that I actually randomized the computer's moves as well, instead of making it two playered. But the real fault was that my computer was immensly slow, being 6 years old.
I then moved on to create a real tic-tac-toe game, which took considerably less time and after that a pong game.

I then spent the rest of the year trying to create a sequel to a platform game my friend was (and still is) working on. However, I decided not to because I didn't really want to use his idea and instead come up with something of my own. I leaft the project before even completing the first level.

Now I am on an ultra fast computer, and working on a platform game. I have just started it, but it is going to be epic when I have finished.


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