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Member Since 03 Jun 2012
Offline Last Active Jun 11 2012 01:12 AM

Posts I've Made

In Topic: Sci-fi/Paranormal investigator Game Concept

05 June 2012 - 12:25 AM

Yeah it really will be SO much work. But I think it will be worth it. Its an idea I've had for a long ass time and have always thougt would be cool to play so I'm going for it.

Thanks for all the feedback man.

In Topic: Sci-fi/Paranormal investigator Game Concept

04 June 2012 - 10:15 PM

Sorry man. This whole concept kind of revolves around these personal cultural touchstones for me and sometimes I forget that the entire world doesn't revolve around my specific interests. *SNORT* *COMIC BOOKS* *PUSHES GLASSES UP*

But yeah, the tech will definitely be sorta futuro-steampunk-ish. No ray guns or sleek space stations. And everything will sorta be all run down and broken in. But the extreme high tech that you mentioned could definitely exist in tangential parts of the game world and could even be used to throw the player into dead ends in the "man in the mask' style cases, which I think would be interesting.

As far as the scooby-dooin it, I def plan to make the paranormal side of the game a definite reality. Like, the player character KNOWS and is as much of an expert given the backdrop as its possible to be these things exist and one of his jobs is to parse out the fake instances from the real cases. I guess part of his job would be to justify his knowledge and job to the world around him. He's definitely an outsider. And he's capable of being fooled by the non-real cases, but will also find instances of the real thing. Again, I thing the serialized nature of it all would allow the plot to be quite flexible and to cover all of these instances.

Like, it would be neat to include non-paranormal kidnapping/extortion reall world PI cases in between, maybe even as side missions for the player to make money to do the more complicated episode missions.

And in response to the investigation issues, I guess the real way to show that they got it would be to pull the trigger and see if your endgame would turn out favorable. Especially since every mission would be such a wildly varied affair with no real touchstones.
Having said that I like the idea of clues becoming their own path. And like you said, walkthroughs would definitely ruin this aspect of the game, but I agree that anyone who would use one is really only costing himself the enjoyment of the game. But I'll also say that I would hope I could script the game with dialog and situations that could work to make it enjoyable even if someone opts to avoid the more challenging aspects of the gameplay.
Ultimately the main touchstones i want to use for the the investigations would be old school adventure games, but update that format in some way or another. Maybe even have it switch back and forth between the top down/isometric view for getting around and the first person 'look' style view for the actual investigating.

And I'm also a huge fan of simulation games, so I'd want this to be realistic investigations to the point of being a Paranormal Investigator sim of sorts, but including all the story and background to make it an RPG as well.

Then again, I'm probably just way in over my head, but my gut tells me this could be done, and I intend to try, as long as it takes.

In Topic: Sci-fi/Paranormal investigator Game Concept

04 June 2012 - 04:54 PM

Well really the whole sci-fi thing is just back story and not really central to the plot in any way. Really the game will be a lot less expansive in scope than all that. The apocalyptic event is going to have a fully scientific reason and not really be central to the plot in any kind of way. The story is really more of a personal nature. Sort of like Spike in Cowboy Bebop. They never really do much with the gate disaster from that show's backsotry and I like the idea that you would flesh out a game world so much just to have the right vibe.

Plus it would always be cool to set other games in this same universe that have nothing to do with this property.

I wanted the paranormal aspect to be kind of centralized, if that makes any sense, sort of like its not a widely known or credible thing, with most people in the game world giving it no credence at all. Really its all just setting to establish the mood and a lot of things going on around you and a fully fleshed out world going on that knows nothing about you and doesn't care and vice-versa. That's kind of the Hellboy/Hellblazer aspect.

As for not all the cases being paranormal, I think that would definitely be cool to do, or even have some that are complete red herrings and pull some kinda Scooby Doo man in a mask sorta thing. I'm a huge fan of Raymond Chandler books, so there's a lot of stuff I'd like to do in that realm and I think the episodic nature of the series would give me some chances to play with the format a lot.

And finally, yes the investigation would be difficult to balance, but ultimately I guess there's no way to just say it will definitely work. Its more of an attention to details and intuition sort of thing. But I really think I can make it work.

Maybe if I play enough snatchers it'll rub off on me.

But thank you so much for the feedback. I'm pretty stoked about this concept so far. So much work still to be done.


Let me know if there are any concepts you've come up with you want feedback on. Not that I know everything of course.